Posted by: sloanjh
« on: February 22, 2011, 11:10:54 PM »Just to add, when looking at armor, try to look at multiples of 4 if possible. Due to the cone shape of missile damage, 4 is the "magic number" for missile damage penetration. If that makes the ship too heavy, you can lighten it, but risk single shot penetration from most missiles.
But, any armor is better than no armor!
Are you sure you aren't thinking of missile warhead size, where you want to pick squares of integers in order to get the next level of penetration? (e.g. 1 damages 1 level and so penetrates level 0 armor (which doesn't exist) with a single hit, 4 damages 2 levels and so penetrates level 1 armor (typical thin-skin) with a single hit, 9 damages 3 levels and so penetrates level 2 armor with a single hit etc.)
I've not heard of similar steps with armor, other than the more you layer on, the more likely the bad guys are to end up in "sand-blasting" mode.
John