Posted by: Waffles
« on: March 03, 2011, 12:16:44 PM »Ehh, I dont really know how to do anything at this point so a little extra "help" wont hurt
I tend to break ship classes up based on role. I usually have a small AMM escort, than a larger AMM escort cruiser. Beam ships are escort sized for PD roles, Frigate/Destroyers are dual mode ships, and beam armed cruisers are pretty much offensive combatants only.
I usually field three types of ships of each size class, an escort (AMM or Beam, or both), a missile ship, and a beam ship.
The offensive beam ships can double as PD (at reduced effectiveness) as well as protecting the missile ships/carriers/jump ships from hostile ships.
Another point is that, in a general sense, I find missiles do greater damage,Beam weapons have different damage templates. Lasers do the most penetration and on average go about half as deep as the total damage hitting the armor. For example a 10 point laser hit will get down to the 5th layer of armor. Missiles on the other hand have a straight cone penetration with the depth of the penetration equal to the square root of the damage rounded down. Most of the rest of the beam weapons fall inbetween these two. I think about 1/3 the depth of the damage. Mesons of course being the exeption as they ignore the armor and shields of the target completely. As far as which is more effective, it depends on how thick the targets armor is. A 50 cm laser however is not something to discount. Max damage of 64 with a mid range damage in the 30-40 range will punch right through 15 levels of armor. Only a heavily armored ship is not taking internals from this sort of fire. And it is going to be doing between 8-12 points of damage at your maximum beam fire control range in all likelyhood. At point blank range it is going through almost 30 points of armor while the largest railgun does 20 points and is only cratering about 6-7 deep. In this sort of equation a lot depends on the design of the race you are fighting. A race with light armor and speedy ships, then the laser is far more dangerous as it does not need to wear away at the armor. A race with really heavy shields and armor and then the cratering of the other weapons becomes more important as there is more overlapp in the damage patterns.
overall, than Beam Weapons do.
Eric
Thanks guys, though I'm really wondering about rail guns right now since thats what I'm driving towards in regards to my main guns. Though I'm kinda realizing that RGs are more of a short ranged "Rape activated" button. I wanna re that my longest range as of right now is roughly 90k.Actually larger railguns will get the full range of your fire control. The smaller ones however do not do anywhere as well for range as their equivilent sized lasers or mesons. The up side however is that railgun reasearch is cheaper over time than most of the energy weapons, and while not the best point defense the 10cm railgun is a decent pd weapon. While it lacks in tracking speed it makes up for in volume of fire. This is especially true if it is on a small fast ship where the ship speed is better than your tracking speed. For example if your base tracking speed is 4,000km/s and you get a ship moving at 6,000km/s then the adjusted chance to hit for a turret is based on a speed of 16,000km/s and you get one shot. The railgun however will be based on 6,000km/s with 4 shots. Against comparable tech it works out about equall. Against someone with significantly faster missiles it is not as good overall, but does still work somewhat.