Posted by: wodin
« on: March 30, 2011, 09:16:21 PM »Thanks everyone....
1. My construction ship was destroyed before I knew what had happened...are there any settings so the game turn will pause at certain events i.e enemy contact or when an enemy takes a shot etc?
2. I had thermal contacts but didn't see any thing else however they must have come close...am I doing something wrong? My max active radar was 55mk. My ships did fire at times but they didn't seem to fire enough....some never fired at all even though the enemy must have been close....I thought there might have been another screen similar to the system map but a combat one showing the positions of all the ships at a tactical level....My ships did fire missiles and beam weapons at times but I only had thermal contacts showing on the system map.
3. Combat was confusing....how do I assign targets ship and how do I manouver...is there anything like an intercept order or evade order or retreat etc etc?I use a mix of 3-4 windows in combat, Windows number 1 is of course the system map, I use this view the enemy locations and visual represent targets. Window Number 2 is the combat window (The cross hair icon in the system map view) This is where I assign targets to Fire Control - Note One fire control for each target, you also set you point defence options here if you choose automated fire it goes and resets all your point defence and fire control options this is where it ticks me off. You select the fire control and then click a target if a weapon system is in range the target will show up in the bottom left hand corner if not, then perhaps ecm are involved. Window 3 the order screen this allows be to direct the fleet to the target, to the jump gate or a stop. Window 4 the ships icon, I use this for assigning damage control, actually would be great if you could do this in the combat screen but that another suggestion for steve.
4. How automatic is combat? Is all the manouvering done under the hood?Forget manoeuvring, you either run to the target or run to the nearest jump gate. And when the enemy even has more then 1000 m/s speed advantage he will always run you down.
5. Are small fast ships with a beam weapon and lots of them the best way to go?This depends on your enemy, but speed is important, I have killed off lots of fast beam enemies with missiles at range. If you are low tech at the moment I would recommend mainly missile ships, because your lack of speed, a laser beam ship or two just in case these smaller ships come in range or all our of missiles.
Thanks for any help....Thermals contacts can also be torpedos and missiles, but you can normally distinguish them.
5. I had 25 thermal contacts...does this mean there was 25 enemy ships or could say one ship give off a few thermal contacts due to moving?