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Posted by: Ziusudra
« on: April 06, 2011, 04:43:50 PM »

It's not a problem for most ships given they'll likely be compatible with yards.

For repair purposes, all you need is a slipway with sufficient tonnage capacity. It doesn't matter whether it's naval or commercial.

Which I wrote in my reply to Narmio's question about repairing habs.

However, if the ship with armor damage is several jumps and or months away from the shipyards, another way to repair armor would be useful.


Do you now have that ship as a class in your ship design screen?

If so, back up your database and then go to that design and put in a pile of engineering bays plus maintenance holds then SM it's maintenance supplies to full and see if you can then repair it using the onboard mechanisms.

Just be careful though, changing the design may have knock on effects.

I've already destroyed it. I also wasn't able to recapture after killing off all the crew.

As both of you seem to think otherwise, let me be clear: I have no desire to repair any part of any orbital habitats.
Posted by: Beersatron
« on: April 06, 2011, 04:31:09 PM »

Do you now have that ship as a class in your ship design screen?

If so, back up your database and then go to that design and put in a pile of engineering bays plus maintenance holds then SM it's maintenance supplies to full and see if you can then repair it using the onboard mechanisms.

Just be careful though, changing the design may have knock on effects.
Posted by: Shadow
« on: April 06, 2011, 04:17:21 PM »

It's not a problem for most ships given they'll likely be compatible with yards.

For repair purposes, all you need is a slipway with sufficient tonnage capacity. It doesn't matter whether it's naval or commercial.
Posted by: Ziusudra
« on: April 06, 2011, 03:41:14 PM »

I'm not. I don't even have any use for habs.

I asked if there was another way because that would be useful for any ship.
Posted by: Shadow
« on: April 06, 2011, 03:18:50 PM »

I don't think so, but why are you so intent on repairing armour on an orbital habitat? It's not that plating will save it in the event of an attack.

Unless the design has a very expensive, inordinate amount of layers. But even then it'll succumb to sustained fire.
Posted by: Ziusudra
« on: April 06, 2011, 03:15:06 PM »

---------------------------
Aurora
---------------------------
Damage control cannot be used to repair armour
---------------------------
OK   
---------------------------

Is there another way?
Posted by: Brian Neumann
« on: April 06, 2011, 03:05:45 PM »

The last time I checked any ship could repair its own armor.  The benifit of being in the carrier is that the carriers damage control rating and supplies can be applied to the repairs.  You do have to go in manually and tell them what to repair in either case.

Brian
Posted by: Ziusudra
« on: April 06, 2011, 01:16:32 PM »

Shadow ninja'd me:

For smaller habs, maybe. For this hab, you would need 25,040 hanger decks, 2,556 crew quarters, 2,550,260 BP, 1,878,000 vendarite, 645,113 duranium, 25,560 mercassium and a bit of neutronium and corbomite in 10,584 sections.

But, even for a hab with a single module you'd still need 25,869 BP and 18,825 vendarite. It makes more sense to me to just scrap damaged habs and build new ones.
Posted by: Shadow
« on: April 06, 2011, 01:07:45 PM »

You mean like 25 million tons of hangar capacity? :P

2.5 million BP just to fix some armour on a lousy orbital habitat?
Posted by: Decimator
« on: April 06, 2011, 10:47:30 AM »

You can't repair armor without a shipyard with the capacity. So, the short answer is no.

If a ship has enough maintenance supplies, it can repair components. These needed 400 to repair the modules, they had 15. 1 Maintanence Storage Bay should provide enough, though.

Perhaps you could build PDCs with sufficient carrier capacity to hold the entire hab.  You can repair armor with carriers now.
Posted by: Ziusudra
« on: April 05, 2011, 10:21:26 PM »

You can't repair armor without a shipyard with the capacity. So, the short answer is no.

If a ship has enough maintenance supplies, it can repair components. These needed 400 to repair the modules, they had 15. 1 Maintanence Storage Bay should provide enough, though.
Posted by: Narmio
« on: April 05, 2011, 07:41:17 PM »

Damage to orbital habitats raises an interesting question. Given the crazy size of habs, is there any real way of repairing them?
Posted by: Ziusudra
« on: April 05, 2011, 05:30:23 PM »

Though, I think I'll try out the less sane and very cheaty option of transferring it back and try boarding it again.  ;D

Whoops, do that enough and you kill all the crew at which point you get division by zero errors and can't capture the ship.  :-[

Oh well, time to let my orbital weapon platforms rip apart.
Posted by: Ziusudra
« on: April 05, 2011, 02:01:00 PM »

Planning on it.  ;D I've got troops stationed on the planet, just waiting for the drop ship to train up.

Edit:
And done. 1 Heavy Assault Battalion would've done the job, though I had 4 ready so I used them.

Not much else to say. 1279 of the 3285 crew remained which got me a size 6 missile design that isn't much different than my own. 7 of the modules are damaged and it would be decades before I had a yard to repair them. It's got more engineering that it needs but not enough to fix battle damage.

It seems size doesn't matter for scrapping it. That would be the only sane thing to do with it. It's so big my tugs could only move it at 2km/s and it's orbitting a colony cost 0 planet.

Though, I think I'll try out the less sane and very cheaty option of transferring it back and try boarding it again.  ;D
Posted by: Beersatron
« on: April 05, 2011, 01:52:59 PM »

Board them?  ;)