Posted by: Andrew
« on: April 09, 2011, 06:32:40 AM »If Fighters and FAC's get in close your AMM's work well. Otherwise get a resolution 20 sensor and use wither your regular ASM's or missiles with a warhead of 3 and higher speed and agility
This is a fleet formula that has done well for me for a fleet that is dominated by offensive missile use. For the most part I use it as a benchmark when someone posts designs for analysis.
Missile fire control at res 1 for max range of AMM/CM. 1 fire control per 5 launchers. 1 active search sensor that matches the fire control.
Not to nit-pick, but don't discount agility. With relatively low tech you should be able to get a counter-missile's MR up to ~20 without sacrificing too much speed. Its intercept percentages will go way up. On an anti-ship missile the disadvantage of agility is that it lowers the missile speed and thus increases the chances it will be intercepted, but AMMs aren't going to be fired at.
I set up AMMs with 1 WH, fuel for 2.5mkm, and the rest engines. Then I reduce the engines and increase agility until the to-hit chance stops going up. It's quite a significant increase over the no-agility design.
Not to nit-pick, but don't discount agility.(...)
Escort: This is your primary missile intercept platform. Main intercept tool is the counter missile or anti-missile missile. AMM/CM should be size 1 for best reload rates on launchers. .1mbp in fuel, warhead 1, the rest engine power for speed. Hopefully your engine tech gives this missile a range of at least 1.5m km.Not to nit-pick, but don't discount agility. With relatively low tech you should be able to get a counter-missile's MR up to ~20 without sacrificing too much speed. Its intercept percentages will go way up. On an anti-ship missile the disadvantage of agility is that it lowers the missile speed and thus increases the chances it will be intercepted, but AMMs aren't going to be fired at.
I agree with everything except for the reduced size launchers.
I have made realy good experiences with the 25% size launchers.
With feed-efficiency 94% (the 6th level in that research) I can either put 16 regular size-4 launchers (3200t) with magazines for a bit more than 10 salvos (1600 t) for a total of 165 missiles on a ship (4800t). For the same mass, I can also put 96 x 25%-size launchers with a single missile in it.
Yes, the regular launcher armed ship will have more missiles to throw. On the other hand, the alpha-strike of the other will be devastating.
With lower tech magazines, the difference is even smaller. Using feed-efficiency 85% (3rd level), magazine-mass raises to 3200 t for a total of 6.400t for exactely 160 missiles. This would give me 128 reduced launchers. Not much difference left
Missile Cruiser: This is your long range slugger and missiles are the punch that it is built around.
It's best to stick with one type of missile in the early game. This missile should have a range of at least 50m km and a warhead of at least 4 (penetration to second layer of armor). Mix engines and fuel for a combination of range/speed/hit probability(vs. 3000kps) that you'll accept.
Magazine capacity should be at least 20 salvos, 40 is better.
Don't worry about reduced size launchers for this class unless you go for box launchers, the reduced mass for greater numbers usually isn't worth the increased reload time. At least 10 launchers for the broadside is a good start, more is of course better since you’ve have to overwhelm the targets missiles defenses.
Missile fire control at a minimum should see 5000k at max range of missile. 1 fire control per 5 to 10 launchers. Active search sensor to match fire control (CYA in case the Fleet Scout is taken out)
Arachno class Surveillance Cruiser 20,000 tons 1611 Crew 4818.4 BP TCS 400 TH 1040 EM 60
5200 km/s JR 6-50 Armour 1-65 Shields 2-300 Sensors 30/30/0/0 Damage Control Rating 24 PPV 29
Annual Failure Rate: 228% IFR: 3.2% Maint Capacity 2108 MSP Max Repair 2070 MSP Est Time: 0.45 Years
J21000(6-50) Military Jump Drive Max Ship Size 21000 tons Distance 50k km Squadron Size 6
Magneto-plasma Drive E8 ARM-1 (26) Power 80 Fuel Use 80% Signature 40 Armour 1 Exp 5%
Fuel Capacity 500,000 Litres Range 56.3 billion km (125 days at full power)
Delta R300/17.5 Shields (1) Total Fuel Cost 18 Litres per day
Quad 12cm C2 Ultraviolet Laser Turret (1x4) Range 128,000km TS: 12000 km/s Power 16-8 RM 4 ROF 10 4 4 4 4 3 2 2 2 1 1
CIWS-120 (1x4) Range 1000 km TS: 12000 km/s ROF 5 Base 50% To Hit
Fire Control S16 64-12000 (1) Max Range: 128,000 km TS: 12000 km/s 92 84 77 69 61 53 45 37 30 22
Thermal Sensor TH5-30 (1) Sensitivity 30 Detect Sig Strength 1000: 30m km
EM Detection Sensor EM5-30 (1) Sensitivity 30 Detect Sig Strength 1000: 30m km
This design is classed as a Military Vessel for maintenance purposes
RedHawk S4 MK II (108) Speed: 32,000 km/s End: 18.4m Range: 35.4m km WH: 4 Size: 4 TH: 213 / 128 / 64
I about doubled the missile speedActive Search Sensor 28m S30 50 T (1) GPS 480 Range 28.8m km Resolution 1
The new active sensor on the WillyWilly class Escort Cruiser 20,000 tons 1491 Crew 3980.4 BP TCS 400 TH 1040 EM 150
5200 km/s Armour 3-65 Shields 5-300 Sensors 1/1/0/0 Damage Control Rating 13 PPV 20
Annual Failure Rate: 246% IFR: 3.4% Maint Capacity 1617 MSP Max Repair 480 MSP Est Time: 1.18 Years
Magazine 660
Magneto-plasma Drive E8 ARM-1 (26) Power 80 Fuel Use 80% Signature 40 Armour 1 Exp 5%
Fuel Capacity 500,000 Litres Range 56.3 billion km (125 days at full power)
Delta R300/17.5 Shields (2) Total Fuel Cost 35 Litres per day
CIWS-120 (1x4) Range 1000 km TS: 12000 km/s ROF 5 Base 50% To Hit
Size 1 Missile Launcher (20) Missile Size 1 Rate of Fire 10
Missile Fire Control FC14-R1 Anti Missle (5) Range 14.4m km Resolution 1
Pebble S1 MK I (660) Speed: 33,600 km/s End: 2.5m Range: 5.1m km WH: 1 Size: 1 TH: 336 / 201 / 100
Active Search Sensor 28m S30 50 T (1) GPS 480 Range 28.8m km Resolution 1
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
10-Shooter class Missile Cruiser 16,650 tons 1439 Crew 2993.28 BP TCS 333 TH 880 EM 150
5285 km/s Armour 3-58 Shields 5-300 Sensors 1/1/0/0 Damage Control Rating 11 PPV 50
Annual Failure Rate: 201% IFR: 2.8% Maint Capacity 1236 MSP Max Repair 160 MSP Est Time: 2.28 Years
Magazine 434
Magneto-plasma Drive E8 ARM-1 (22) Power 80 Fuel Use 80% Signature 40 Armour 1 Exp 5%
Fuel Capacity 500,000 Litres Range 67.6 billion km (147 days at full power)
Delta R300/17.5 Shields (2) Total Fuel Cost 35 Litres per day
CIWS-120 (1x4) Range 1000 km TS: 12000 km/s ROF 5 Base 50% To Hit
Size 5 Missile Launcher (10) Missile Size 5 Rate of Fire 75
Missile Fire Control FC288-R100 (1) Range 288.0m km Resolution 100
RedHawk S4 MK II (108) Speed: 32,000 km/s End: 18.4m Range: 35.4m km WH: 4 Size: 4 TH: 213 / 128 / 64
Active Search Sensor 48m KM 5000 Ton S5 (1) GPS 8000 Range 48.0m km Resolution 100
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes