Posted by: Ziusudra
« on: May 09, 2011, 04:16:41 AM »You need to research the 4 Reduced-size Launcher techs and then the Box Launcher. (22,000 total research points.)
Ah, know I understand. 800/60 = 13. 33333
Yes that would be worthless.
I manage to afford the 0,25 launcher. And the Box one will be my first research.
Now I believe I understand the mechanism a bit better (as I truly did not when I started this thread).
Thank you all for helping me.
But I´m concerned by just having 1 missile available. But if I attach a magazine I lose around 2000 km/s in speed. Is it worth it? I can´t afford to instant research anything more in this field right now.A magazine is basically worthless as it takes over 13 minutes to reload that launcher, which is a very long time in combat. Better to launch the missile and return to the carrier or base to reload.
Starfighter Mark I class Fighter 219 tons 5 Crew 39.92 BP TCS 4.37 TH 18 EM 0
8237 km/s Armour 1-3 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 1.32
Annual Failure Rate: 1% IFR: 0% Maint Capacity 29 MSP Max Repair 12 MSP Est Time: 17.29 Years
Magazine 4
FTR Ion Engine E800 (1) Power 36 Fuel Use 8000% Signature 18 Armour 0 Exp 25%
Fuel Capacity 10 000 Litres Range 1.0 billion km (34 hours at full power)
Size 4 Missile Launcher (33% Reduction) (1) Missile Size 4 Rate of Fire 800
Missile Fire Control FC21-R100 (1) Range 21.6m km Resolution 100
Size 4 Anti-ship Missile Mark II (1) Speed: 22 500 km/s End: 29.2m Range: 39.4m km WH: 4 Size: 4 TH: 150 / 90 / 45
Strike Group
0x Starfighter Mark I Fighter Speed: 6581 km/s Size: 5.47
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
If I got some tech points left when my carrier is designed I probably could ad some more stuff.
But what about active sensors? Do I need those on a fighter?
Vanguard class Fighter 426 tons 7 Crew 60. 22 BP TCS 8. 52 TH 18 EM 0
4225 km/s Armour 1-5 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 1. 32
Annual Failure Rate: 14% IFR: 0. 2% Maint Capacity 9 MSP Max Repair 12 MSP Est Time: 2. 72 Years
Magazine 68
FTR Ion Engine E800 (1) Power 36 Fuel Use 8000% Signature 18 Armour 0 Exp 25%
Fuel Capacity 10 000 Litres Range 0. 5 billion km (34 hours at full power)
Size 4 Missile Launcher (33% Reduction) (1) Missile Size 4 Rate of Fire 800
Missile Fire Control FC21-R100 (1) Range 21. 6m km Resolution 100
Size 4 Anti-ship Missile (17) Speed: 9 400 km/s End: 70m Range: 39. 5m km WH: 4 Size: 4 TH: 62 / 37 / 18
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Fighter for production, combat and maintenance purposes
Vanguard class Fighter 426 tons 7 Crew 60. 22 BP TCS 8. 52 TH 18 EM 0
4225 km/s Armour 1-5 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 1. 32
Annual Failure Rate: 14% IFR: 0. 2% Maint Capacity 9 MSP Max Repair 12 MSP Est Time: 2. 72 Years
Magazine 68
FTR Ion Engine E800 (1) Power 36 Fuel Use 8000% Signature 18 Armour 0 Exp 25%
Fuel Capacity 10 000 Litres Range 0. 5 billion km (34 hours at full power)
Size 4 Missile Launcher (33% Reduction) (1) Missile Size 4 Rate of Fire 800
Missile Fire Control FC21-R100 (1) Range 21. 6m km Resolution 100
Size 4 Anti-ship Missile (17) Speed: 9 400 km/s End: 70m Range: 39. 5m km WH: 4 Size: 4 TH: 62 / 37 / 18
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Fighter for production, combat and maintenance purposes