Hey again! Now I´m here with another one of my newbie problems.
Are there any special trick involving launching AMM?
I just lost my entire fleet just because I got hammered with missiles and my AMM didn´t even launch.
This is the design of my ship:
Star class class Cruiser 9 000 tons 1006 Crew 1668.4 BP TCS 180 TH 270 EM 240
3000 km/s JR 3-50 Armour 1-38 Shields 8-400 Sensors 10/16/0/0 Damage Control Rating 14 PPV 24
Annual Failure Rate: 46% IFR: 0.6% Maint Capacity 1622 MSP Max Repair 506 MSP Est Time: 3.23 Years
Magazine 184
J9000(3-50) Military Jump Drive Max Ship Size 9000 tons Distance 50k km Squadron Size 3
Ion Engine E7 (9) Power 60 Fuel Use 70% Signature 30 Armour 0 Exp 5%
Fuel Capacity 150 000 Litres Range 42.9 billion km (165 days at full power)
Gamma R400/14 Shields (4) Total Fuel Cost 56 Litres per day
Size 4 Missile Launcher (5) Missile Size 4 Rate of Fire 40
Size 1 Missile Launcher (4) Missile Size 1 Rate of Fire 10
PD Missile Fire Control FC11-R1 (1) Range 11.5m km Resolution 1
Missile Fire Control FC57-R100 (1) Range 57.6m km Resolution 100
Size 4 Anti-ship Missile (37) Speed: 24 000 km/s End: 40.2m Range: 57.9m km WH: 4 Size: 4 TH: 128 / 76 / 38
Size 1 Anti-missile Missile Mk II (40) Speed: 39 000 km/s End: 5.5m Range: 12.9m km WH: 0 Size: 1 TH: 260 / 156 / 78
Active Search Sensor MR57-R100 (1) GPS 7200 Range 57.6m km Resolution 100
Active Search Sensor MR5-R1 (1) GPS 72 Range 5.8m km Resolution 1
Thermal Sensor TH2-10 (1) Sensitivity 10 Detect Sig Strength 1000: 10m km
EM Detection Sensor EM2-16 (1) Sensitivity 16 Detect Sig Strength 1000: 16m km
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
I have a PD missile control, several Size 1 launchers with missiles and sensors, and the launchers are connected to the Missile control. Have I missed anything critical?