Posted by: sloanjh
« on: June 28, 2011, 10:46:51 PM »One thing that came up for me last night-- reloading FACs in carriers. The carrier has some magazine space, but nothing came up on the ship design (F5) ordinance tab. I could manually go in to the ship info ordinance tab, look at missiles at population, and load them onto the ship. But now the FACs have 0% ordinance and I havn't figured out how to load them. I tried turning the carrier into a collier to no avail...
Two things:
1) On the F5 ordnance tab, there's a checkbox with a name like "ignore launcher size". You need to check this box (or maybe uncheck a box with opposite sense. The point is that carriers don't have any launchers, so Aurora is filtering them all out.
2) There's a (unreported) bug in the auto-reload-parasite code such that it only looks at the exact missile type in the parasite's requested loadout. So if your parasite wants Harpoon 2 and your carrier's full of Harpoon 1, they won't auto-load. To fix this, go to the ordnance tab for each parasite (when the parasite's landed) and you can swap with the mothership. Or you can use the pulldwon to change the swap target wo population, colliers, all ships, etc.
John