Posted by: UnLimiTeD
« on: June 30, 2011, 09:57:09 AM »That's still less sensor range than an equal tech Anti-Missile sensor.
Then you have a dilemma of choice.
Put them all on one spot, and a single fighter is going to set them off.
Spread them out, and the enemy can activate them one at a time and take them down, not creating a huge salvo at all.
Alternatively, you can fit your ships with reduced size launchers, and invest the material you save on sensors and generators in more ships and more missiles.
If an enemy outranges and outruns me, sure I can use mines, but I can also just use point defense.
For one S5 launcher for a mine with 3 submunitions in such a runaway situation, at normal fire speed to get enough mines, I could also have 30+ S1 box launchers to have the same submunitions without sensors.
I mean, to actively attempt that tactic, I need ships with huge missile Launchers, and design mines for it; wouldn't it be easier to just design a missile with higher range in that case?
Mines exponentiate the Logistic problems of Missiles, as I stated already.
Is that really worth the effort?
Sure you can trap NPRs, but they aren't exactly bright to begin with, and against idiots, anything goes, you really don't need any help there.
Really only leaves RP for me.
Then you have a dilemma of choice.
Put them all on one spot, and a single fighter is going to set them off.
Spread them out, and the enemy can activate them one at a time and take them down, not creating a huge salvo at all.
Alternatively, you can fit your ships with reduced size launchers, and invest the material you save on sensors and generators in more ships and more missiles.
If an enemy outranges and outruns me, sure I can use mines, but I can also just use point defense.
For one S5 launcher for a mine with 3 submunitions in such a runaway situation, at normal fire speed to get enough mines, I could also have 30+ S1 box launchers to have the same submunitions without sensors.
I mean, to actively attempt that tactic, I need ships with huge missile Launchers, and design mines for it; wouldn't it be easier to just design a missile with higher range in that case?
Mines exponentiate the Logistic problems of Missiles, as I stated already.
Is that really worth the effort?
Sure you can trap NPRs, but they aren't exactly bright to begin with, and against idiots, anything goes, you really don't need any help there.
Really only leaves RP for me.