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Posted by: Garfunkel
« on: August 08, 2011, 03:18:45 PM »

Quote from: Hawkeye link=topic=3888. msg37919#msg37919 date=1312695497
Any ship design, that incorporates an orbital habitat can be build by your construction factories on planet.
Ah, thanks for that info!
Posted by: Zed 6
« on: August 07, 2011, 06:55:58 AM »

You need to use a tug to move an orbital habitat anywhere.
Posted by: Hawkeye
« on: August 07, 2011, 12:38:17 AM »

Slight misunderstanding here :)

Any ship design, that incorporates an orbital habitat can be build by your construction factories on planet.

If you pre-build ships parts with your industry, those parts are automaticaly used by your shipyards, when you order a ship build, that uses those parts.
Prebuilding, for example, engines, can speed up construction of your warfleet by quite a bit.

Edit: Rereading what I wrote, it is not as clear as I thought.
Yes, you design a ship(base) which holds the habitat. The finished design will then be build by your construction factories.
Posted by: Garfunkel
« on: August 06, 2011, 09:33:10 PM »

I have one Orbital Habitat built by construction factories.  How do I move it? Do I need to design a ship around it or just use a tug to ferry it to Titan?
Posted by: Nibelung44
« on: August 03, 2011, 07:34:09 AM »

oooh, neat, I never built one because I always said to me: 'no way I'll spend so much increasing a civ shipyard!'
Posted by: Ziusudra
« on: August 03, 2011, 02:07:41 AM »

As they're also Orbital Habitats, they're built by construction factories.
Posted by: Nibelung44
« on: August 03, 2011, 01:14:00 AM »

The refueling base is costly for nothing, ok I understand the need to roleplay here, but surely you realize that you don't need an orbital habitat to manage what is basically a tanker without engine?

A first step toward having space base would be to not accrue overhaul time on military ships without engine ... Because right now this is the one thing that cripple all our attempts.

As for your second design, you really managed to have a civilian shipyard in the 1.000.000 tons range? This is quite impressive!
Posted by: Zed 6
« on: August 02, 2011, 08:13:56 PM »

I tow an Orbital Station to a waypoint out in the middle of nowhere as a refueling station on long runs between my colonies as much for roleplay and as for some necessity.

Code: [Select]
New Zealand class Resupply Base    257,300 tons     405 Crew     1680 BP      TCS 5146  TH 0  EM 0
1 km/s     Armour 1-360     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 5     PPV 0
Maint Capacity 20 MSP    Max Repair 10 MSP
Habitation Capacity 50,000   

Fuel Capacity 5,000,000 Litres    Range N/A

This design is classed as a Commercial Vessel for maintenance purposes
This design is classed as an Orbital Habitat for construction purposes


or I use them for terraformers at various colonies.

Code: [Select]
Genesis class Terraformer    1,509,500 tons     10250 Crew     27007 BP      TCS 30190  TH 0  EM 0
1 km/s     Armour 1-1172     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
Maint Capacity 11 MSP    Max Repair 500 MSP
Habitation Capacity 50,000   
Terraformer: 50 module(s) producing 0.125 atm per annum


This design is classed as a Commercial Vessel for maintenance purposes
This design is classed as an Orbital Habitat for construction purposes
Posted by: Sloshmonger
« on: August 02, 2011, 03:08:25 PM »

As of  5. 42, Orbital habitats, shipyards and maintenance facilities need a location with ground to function.   You can move some of those to waypoints in distant space, but they would just sit there and not function.

I believe untethering those functions from orbital bodies is planned for the distant future, but I don't know when that may be.
Posted by: Libelnon
« on: August 02, 2011, 08:54:56 AM »

I know you can get orbital habitats, but what about towing shipyards and other things into space and using them?