Posted by: ZimRathbone
« on: August 12, 2011, 05:31:30 AM »I believe its actually Radius of control = 1 + int(sqrt(Level))
Level Radius
ie 1 2
2 2
3 2
4 3
9 4
16 5 etc
Level Radius
ie 1 2
2 2
3 2
4 3
9 4
16 5 etc
What about roof(sqrt(level))?Still gives 2 for a level 4 HQ. Unless there's some rounding trick on the sqrt() function due to language/processor.
I've just checked an this is the same in my 5.42 game. Well that's odd. It is definately non-linear but it not as simple the SQRT of the level.Yeah - it's the delta to get to a new level that follows some progression. The two possibilities that I vaguely remember are either N(R+1) - N(R) = R or N(R+1) - N(R) = 2^(R-1), but it might be something else. The first one gives roughly quadratic behavior for N(R), and both match the quoted behavior for N=1-4.
hhmm are you sure of that ?I've just checked an this is the same in my 5.42 game. Well that's odd. It is definately non-linear but it not as simple the SQRT of the level.
I have HQ lvl 4 and it's giving radius 3. (it was radius 2 for Lvl 2 and 3).
Also to be clear the appropriate raduis is not the level of the headquarters, it is the square root of the headquarters level. So more than a radius of three (9 levles of hq) gets to be very expensive.Thanks Brian, I wasn't very clear on that.
Brian