Posted by: HaliRyan
« on: September 12, 2011, 04:24:35 AM »Awesome. Thanks guys =]
I'm sure this has already been answered somewhere, but I can't seem to find it:
If I understand correctly I can give my missiles a sensor strength, and then if their original target is destroyed or the controlling ship bites the dust they will proceed to the last location of that target and pick a new one from within their sensor range. Does that prevent missile over-kill on a target? For example if there are 10 missiles in the volley and the target explodes from 5 of them, will the other 5 seek new targets or is the whole volley considered to have hit all at once?