Posted by: Sleepymoon
« on: October 07, 2011, 08:11:06 AM »A lot depends on what your opponents are going to be using and how much each faction knows about the others capability.
I would assume one faction will be using larger missiles. Even with the most basic tech a size 4 missile with strength 4 warhead can be fired from beyond your fire control range and have a decent chance of penetrating your defences and hitting your ships. They're likely going to try and take out your sensor ship first since it's the largest and brightest.
With this in mind I'd want to put more armour on the sensor ship and redesign the Austin with a dedicated AM fire control, cut the Phirana B's range to a few 100k kms and put the extra mass into engines/agility.
The ships are pretty fast for the level of tech you have so I'd probably drop a few engines, put in some more maintenance supplies/engineering spaces and the rest into armour on your sensor ship. You want more supplies than your max repair otherwise you could lose your ship sensor at an unfortunate time and have to return to Earth for repairs where your ships will be sitting ducks for hostile PDCs.
Drop some engines and armour on your other ships and put in more missile launchers. You have to sanpaper your opponents armour and the only way to do that in a reasonable time is with lots and lots of missiles per salvo.
Another thing is that your active sensor has a different resolution than your fire controls. It's not much good being able to scan a ship that's too small for your missiles to lock onto.
I've only fought 1 battle and with much higher tech than you have available so I don't really know what I'm tallking about either.
I would assume one faction will be using larger missiles. Even with the most basic tech a size 4 missile with strength 4 warhead can be fired from beyond your fire control range and have a decent chance of penetrating your defences and hitting your ships. They're likely going to try and take out your sensor ship first since it's the largest and brightest.
With this in mind I'd want to put more armour on the sensor ship and redesign the Austin with a dedicated AM fire control, cut the Phirana B's range to a few 100k kms and put the extra mass into engines/agility.
The ships are pretty fast for the level of tech you have so I'd probably drop a few engines, put in some more maintenance supplies/engineering spaces and the rest into armour on your sensor ship. You want more supplies than your max repair otherwise you could lose your ship sensor at an unfortunate time and have to return to Earth for repairs where your ships will be sitting ducks for hostile PDCs.
Drop some engines and armour on your other ships and put in more missile launchers. You have to sanpaper your opponents armour and the only way to do that in a reasonable time is with lots and lots of missiles per salvo.
Another thing is that your active sensor has a different resolution than your fire controls. It's not much good being able to scan a ship that's too small for your missiles to lock onto.
I've only fought 1 battle and with much higher tech than you have available so I don't really know what I'm tallking about either.