Posted by: Person012345
« on: November 24, 2011, 01:03:21 PM »As the deadly shoe says, planets move per 5 days. So that "1 hour" movement is probably 5 days worth of movement for the planet.
I didn't know the orbiting speed, but I did not think she can move 2.000.000 km in less than an hour, isn't it?
I am 99.99% sure there's an easy way to do this..
Once I make contact with an enemy fleet, I usually want to try to stay at optimal range while moving at top speed. How do are these orders issued? I'm pretty sure it has something to do with the "protected task force" stuff on the orders page. I basically want to "orbit" my target at a steady distance. Obviously, if the target has a higher speed than me, it will approach me over time, but I'd like to be able to keep moving back as long as possible, hopefully long enough to destroy them. (I'm fighting an NPR that has small, 11000 KMS ships with meson guns, and usually attacks with 50 or 60 of them. My 2000 kms frigates can destroy or cripple one per salvo of missile, but I run out of missiles long before they run out of ships, and once they close, I'm toast. (I would be building a larger fleet of custom ships, but I'm in a crippling duranium shortage that's making it hard to build anything, even mining ships to get more duranium....)