Posted by: TheDeadlyShoe
« on: December 05, 2011, 01:04:30 PM »The Dunkerque attempts too fit too much onto too small a frame, so you're left with lots of tonnage in sensors and fire control but weak firepower and practically no defences.
For a light (non-FAC) beam ship I would go 4000 tons minimum and only go with one type of beam weapon. Meaning, either use all turreted beams or all hull mounted beams. This specialization will save you a lot of tonnage on firecontrols. Also, for a practical beam ship you really need a minimum of 3000 km/s fire control speed. (Base tech, not after multipliers.) You also need much better capacitor tech (Found under Power & Propulsion) rather than the beam minaturization tech. Beam duels are fierce and recharge speed hugely important.
You should take the passive sensors off the vast majority of your ships. Only the strongest passive sensor in your fleet matters and they eat up a lot of tonnage that could be used elsewhere.
Feel free to give yourself techs with SM mode, its more important to have ships that work than to be 'honest'. hehe.
For a light (non-FAC) beam ship I would go 4000 tons minimum and only go with one type of beam weapon. Meaning, either use all turreted beams or all hull mounted beams. This specialization will save you a lot of tonnage on firecontrols. Also, for a practical beam ship you really need a minimum of 3000 km/s fire control speed. (Base tech, not after multipliers.) You also need much better capacitor tech (Found under Power & Propulsion) rather than the beam minaturization tech. Beam duels are fierce and recharge speed hugely important.
You should take the passive sensors off the vast majority of your ships. Only the strongest passive sensor in your fleet matters and they eat up a lot of tonnage that could be used elsewhere.
Feel free to give yourself techs with SM mode, its more important to have ships that work than to be 'honest'. hehe.