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Posted by: sloanjh
« on: December 06, 2011, 11:35:12 PM »

They allow for faster repairs if I recall correctly, on the level of hours or minutes instead of days. Mostly useful if you have a speed advantage over an enemy obviously.

If you look at the damage control rating (speed of repairs), you'll see it goes up something like 10 per damage control, but only 1 per engineering.

John
Posted by: Panopticon
« on: December 06, 2011, 06:40:57 PM »

They allow for faster repairs if I recall correctly, on the level of hours or minutes instead of days. Mostly useful if you have a speed advantage over an enemy obviously.
Posted by: Girlinhat
« on: December 06, 2011, 06:07:51 PM »

Just what do damage control modules do?  Cost less supplies per repair job?
Posted by: Charlie Beeler
« on: December 06, 2011, 12:50:13 PM »

Just a point of clarity and is not complete.

Maintenance Facilities are gound installations for maintaining ships in orbit, as long as there are the required minerals in the colonies stockpile.

Maintenance Modules are ship components that allow ships to function as Maintenance Facilities when in orbit of a colony that has the required minerals stockpile.

Engineering Sections are ship components that reduce maintenance failure chances, provide a limited storage of maintenance supplies and can use maintenance supplies for damage control to repair damage.

Damage Control are ship components that provide a higher rating for repairs.
Posted by: Yonder
« on: December 06, 2011, 12:26:14 PM »

So the mothership needs to have a damage control module?

When you design a ship it will have a Damage Control number assigned to it. Maintenance Facilities Engineering Sections (thanks Charlie) are multi-purpose equipment that lower breakdown chance, come with Maintenance Supplies, and provide a small amount of damage control, so just normal maintenance will allow repairing at a slow speed (and that may be sufficient for repairing light damage to small fighters).

The various types of Damage Control just increase the Damage Control ability of the ship, but they do so at a much higher rate than Maintenance Facilities Engineering Sections.
Posted by: Charlie Beeler
« on: December 06, 2011, 12:16:54 PM »

So the mothership needs to have a damage control module?
No, but it does help.  Absolute minimum is a hanger and engineering enough to provide the required maintenance supplies.
Posted by: Mormota
« on: December 06, 2011, 11:25:20 AM »

So the mothership needs to have a damage control module?
Posted by: Charlie Beeler
« on: December 05, 2011, 12:35:22 PM »

Fighters only use the damage control for repairs.  As long as they are in a hanger they draw supplies from the host ship and can also repair armor. 
Posted by: Hawkeye
« on: December 05, 2011, 09:57:11 AM »

Never having repaired fighters, my guess would be on the "Individual Ship" screen (F6), select the PDC/Carrier and look where damaged parts are listed.
Posted by: Mormota
« on: December 05, 2011, 09:16:11 AM »

Actually. A lot of my fighters have damaged components, and they are now finally in my mothership, landed and everything, I checked in the fighter tab. But they're not getting repaired. So... how to repair them?
Posted by: Girlinhat
« on: December 05, 2011, 03:34:10 AM »

That's more than likely old info.  It was also said "you can only repair armor at shipyards" but this is no longer true - you can repair armor in a hangar anywhere.
Posted by: fflaguna
« on: December 05, 2011, 12:15:05 AM »

I searched everywhere and couldn't find this answer, and even found a couple threads that said it was impossible to repair fighters in non-space-based hangars (i. e.   PDCs).   Well, I can report that it is indeed possible to repair fighters and get their maintenance clock to 0.  0 with a PDC.   It only needs to have hangar space.  You do not need fuel tanks or maintenance modules of any kind on the PDC.   Only hangar space is required.   Don't forget to [Land] your fighters on the PDC, or they will not start decreasing their clock. 
Posted by: Girlinhat
« on: November 30, 2011, 04:35:53 AM »

I usually abuse the "fighter storage" hull designation graciously.  Since PDC incur no maintenance cost, supermassive stoage bases are very worthwhile.
Posted by: Mormota
« on: November 28, 2011, 01:44:37 PM »

I wonder if one could make that PDC then switch SM mode off and still have that PDC and its engineering module work.
Posted by: blue emu
« on: November 28, 2011, 01:13:44 PM »

Ah... my bad. I was in SM-mode.