Look better ?
Active Sensor Strength: 357 Sensitivity Modifier: 80%
Sensor Size: 850 Tons Sensor HTK: 1
Resolution: 1 Maximum Range vs 50 ton object (or larger): 28,560,000 km
Range vs Size 6 Missile (or smaller): 3,110,184 km
Range vs Size 8 Missile: 4,569,600 km
Range vs Size 12 Missile: 10,281,600 km
Chance of destruction by electronic damage: 100%
Cost: 357 Crew: 85
Materials Required: 89.25x Duranium 267.75x Uridium
My missile techs are the following
Warhead per MSP 5
Engine power per MSP 4
Missile agility per MSP 64
And fuel effency 0. 6
For maintenance supply i supply my parabole with the supply of the others ships since they have a lot to spare.
So 10cm laser with 5sec firerate for PD that it ? Could it does some damage in close combat ?
Yeah, that sensor can see incoming missiles out to the max range of your own PD missiles.
It looks like your size-1 missiles are pretty close to optimum. Distributing the points 0.2/0.4775/0.01/0.3125 will increase your to-hit very slightly:
Missile Size: 1 MSP (0.05 HS) Warhead: 1 Armour: 0 Manoeuvre Rating: 30
Speed: 38200 km/s Endurance: 1 minutes Range: 3.0m km
Cost Per Missile: 1.3867
Chance to Hit: 1k km/s 1146% 3k km/s 360% 5k km/s 229.2% 10k km/s 114.6%
Materials Required: 0.25x Tritanium 0.8867x Gallicite Fuel x25
Development Cost for Project: 139RP
Your Perroquet ASM could also be very slightly improved... with 1.8/1.95/1.5/0.75, you would have a slightly better to-hit and would also be 1,300 kps faster (and harder to shoot down with PD).
Missile Size: 6 MSP (0.3 HS) Warhead: 9 Armour: 0 Manoeuvre Rating: 18
Speed: 26000 km/s Endurance: 48 minutes Range: 75.0m km
Cost Per Missile: 5.05
Chance to Hit: 1k km/s 468% 3k km/s 144% 5k km/s 93.6% 10k km/s 46.8%
Materials Required: 2.25x Tritanium 3.55x Gallicite Fuel x3750
Development Cost for Project: 505RP
Overall, though, your missiles seem to be pretty well optimized. Have you been using the formula from my "Missile Design for Noobs" thread?
Engine/Agility = (T/2) +/- (5*S/A)