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Posted by: jaybud4
« on: January 06, 2012, 01:12:30 PM »

Quote from: Hawkeye link=topic=4507. msg45171#msg45171 date=1325846427
super-jupiters
Took me a quick tick to realize that was referring to super jovian bodies.   Right, don't have any of those.
Yeah, looking at the numbers, it's not going to happen.   I think with maxed engine tech I could probably make it, but sitting all alone out here for that long would be boring.
Posted by: Hawkeye
« on: January 06, 2012, 04:40:27 AM »

If there are super-jupiters orbiting both your HW-star and the systems primary, you can use the lagrange points for inter-system jumps. If there are _no_ super-jupiters, you are out of luck. In that case, I´d suggest you restart, as you will get nowhere.
Even if you put those tankers in, and traveling at 10.000 km/s, it will take your ship(s) more than 7 years to get to the primary. IMO, this is simply not a viable setup.
Posted by: jaybud4
« on: January 06, 2012, 04:26:41 AM »

In my infinite wisdom, I made a homeworld in a quaternary system.   (I might be mentioning this thing too much, but I find the values so absurd I just have to, sorry)
I saw a planet that was absolutely perfect and took it, not to mind the distances.
So, now I have a planet on a star that is 15000 AU from anything relevant.
That translates to roughly 2. 25 TRILLION kilometers, as best I can guess.
The hyperdrive exclusion zone is almost identical to my star's orbit, so those won't help.

I'm considering either a huge tanker with a tractor beam to be built as an escort to every fleet that leaves the main system (just until I can get ONE solid colony out there, I'll mass-driver all the resources and leave those systems off to their own devices ;P ) or just leaving similar smaller tankers in a line from the star -- the thing's orbital period is 1. 5 million years, so I don't think I have to worry about that too much.
Civilian trade out of there is pretty much out of the question.

Can anybody offer any more. . .   valuable ideas?