Posted by: Lightning
« on: April 08, 2012, 06:23:48 PM »yup. . . same design. . . guess I may have to design some tugs to reclaim them. . .
after about 6 months, I noticed the new freighter was shipping stuff, while the old freighters still were not. . . the old freighters were all still stuck at the *same* planet. . . wondering if it is related to the destination planet. . . I've even set up a supply contract at that planet with a destination available within 4 jumps for a demand contract and cant get them to move
Civies will only travel 4 jumps away from their current location.
I do have several destinations set up for colonists. . . Do they have a distance requirement too?
As for the freighters. . . The colony they are headed to has no supply contracts, just trade goods. . . And I still can't clear the freighters orders with the 'clear orders' button. . .
If low population is the reason for Civvies not delivering contracts it is probably because they check for goods to bring back on the return-trip and factor that into if it is worth running.
No/low population centres do not have a lot or a diverse set of trade goods and make for a less attractive run.
if you have civilian contracts set up on zero-population planets, they'll get all confused and messed up. Clear the contracts and clear all the orders; i think that will fix it.