Posted by: Brian Neumann
« on: April 10, 2012, 11:02:01 AM »Yup, everything will be changing soon based on Steve's new post. Be interesting to see how it works in actual play.
Brian
Brian
I think Steve changed that in a more recent version. The amount of minerals you get is fixed and dependant on the type of body, but in the range that the body would usually get. For example for terrestrial worlds I normally get 100,000 tons of a mineral.
From what I understand of Steve's posts and the wiki, once a team finds a new deposit, the mineral generation process is run just like when you discover a new system, but for one random mineral. The result is compared to what's already present. If new quantity is higher, old quantity is adjusted (added minerals is capped at a given value). If new accessibility is higher, old accessibility is adjusted. Both can be improved at the same time, but it's all random.I think Steve changed that in a more recent version. The amount of minerals you get is fixed and dependant on the type of body, but in the range that the body would usually get. For example for terrestrial worlds I normally get 100,000 tons of a mineral. The accessibility is also checked as you said, and if the new accesibility is higher than the old then it goes up. This can be really usefull when you have almost mined out a planet as you will not only get a significant amount of minerals, but the accessibility may very well jump up a bit from the nearly .1 amount that it had fallen to from the heavy mining.
Does anyone have any numbers on how/if team skill affects the chances of that happening?
Team skill does not influence deposit quantity, only the body itself does. Asteroids and small moons might give 1000 or 2000 deposits, while earth-like bodies might give 100 000 or 200 000.Ah ha, that makes sense. Thank you for correcting me.
Team skill does influence chances of finding a deposit, but small bodies have very small chances even at skill 300 (the max).