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Topic Summary

Posted by: Charlie Beeler
« on: April 12, 2012, 07:35:20 PM »

There should be something in the Mechanics forum.

You may have to search diplomacy.
Posted by: Erik L
« on: April 12, 2012, 07:20:10 PM »

There should be something in the Mechanics forum.
Posted by: metalax
« on: April 12, 2012, 06:38:01 PM »

Choosing a different government type on the create game screen can also alter, starting RP, starting number of shipyards, starting number of reseach labs, starting number of installations, starting number of ground troops and the various attitude modifiers that are listed on the race details screen. There may be a few other effects as well, I can't recall if any effect economic/production efficiency.
Posted by: TallTroll
« on: April 12, 2012, 05:40:29 PM »

Is there actually a documented list anywhere? Using SM mode, I can get a bit more visibility into the values that change, but I can't find any documentation on what the ratings (xenophobia, militancy etc) actually affect. I can kind of guess most of them, but some hard info would be useful
Posted by: UnLimiTeD
« on: June 14, 2010, 06:01:43 AM »

Your government type, together with your race, influences a few values, like xenophobia and determination, that will change how you can interact with other races.
Unless you strictly RB, most of those values are only meaningful to NPRs or in direct diplomatic interaction with them.
Posted by: Vox Imperatoris
« on: June 13, 2010, 08:06:39 PM »

On the "Create Game" screen, what does changing government type do besides altering your research and manufacturing capabilities? The tutorial seems to indicate that it does, but what exactly are the effects?