Posted by: madpraxis
« on: May 03, 2012, 08:47:29 PM »Ayup. I <3 nebul..nebulia? nebulas (doesn't look right...)?
The fastest NPC ship on record for this game in my gaseous homelands so far is...er..what was it..2500 or so
Basically all I have to do is stay out of the range of whatever non-missile armament they have, and with the inherent nebula sensor degredation combined with even half ass ECM, its rather easy. And the only reason for the destroyer leaders existence is the sensors
Just in case I go bug nuts and move my jump spy eye out of system (max thermal and em sensors...which aren't THAT effective in a nebula, but they get the job done most of the time). Also, the excessive speed is really hand for boarding operations 1 leader, 5 followers, works out well for splitting marines up.
I spend so much time playing nebula starts that I seriously was boggled at the fact that people had problems with the swarm. Seriously. My mind was 'eh wot?'. Swarm is easy Precursors almost as easy
I get bored sometimes when I finally find the edge(s) of the nebula and there is someone there I build 50k (or however as big as my largest ship yard, since I tend to keep them 2x above my largest design size) ton or so engineless behemoth with a jump drive, and then pack it full of insanely long range sensors and missile fire controls. Add 30k tons of missiles and launchers, then tow to jump point and jump across....Then laugh when I jump back out of the way of their missile salvos seconds before they hit...then laugh even harder as their missile armed ships jump across and are defenseless before my pew pew onslaught.
As for operations in space where you can actually drive, I tend towards small fleets of beam armed FAC's at 1k tons backing up a few long range missile launchers. Which I found usually works pretty well, the missiles usually end up being fast enough that a few salvos hit before the FAC's get there, causing much happy happy joy joy. Oh, and of course the FAC's have boarding parties I notice a trend here...Also, a handy thing for boarding is to pack on a 2,3 missile box launcher onto your boarding craft (or even 1) and arm it with a pumped laser warhead. Nothing like getting your boarding crews on that ship without them having to waste time blasting down. And since you are launching from literally right on top of them, interception is a 'meh' thing, plus if they don't make it...so what
The fastest NPC ship on record for this game in my gaseous homelands so far is...er..what was it..2500 or so
Basically all I have to do is stay out of the range of whatever non-missile armament they have, and with the inherent nebula sensor degredation combined with even half ass ECM, its rather easy. And the only reason for the destroyer leaders existence is the sensors
Just in case I go bug nuts and move my jump spy eye out of system (max thermal and em sensors...which aren't THAT effective in a nebula, but they get the job done most of the time). Also, the excessive speed is really hand for boarding operations 1 leader, 5 followers, works out well for splitting marines up.
I spend so much time playing nebula starts that I seriously was boggled at the fact that people had problems with the swarm. Seriously. My mind was 'eh wot?'. Swarm is easy Precursors almost as easy
I get bored sometimes when I finally find the edge(s) of the nebula and there is someone there I build 50k (or however as big as my largest ship yard, since I tend to keep them 2x above my largest design size) ton or so engineless behemoth with a jump drive, and then pack it full of insanely long range sensors and missile fire controls. Add 30k tons of missiles and launchers, then tow to jump point and jump across....Then laugh when I jump back out of the way of their missile salvos seconds before they hit...then laugh even harder as their missile armed ships jump across and are defenseless before my pew pew onslaught.
As for operations in space where you can actually drive, I tend towards small fleets of beam armed FAC's at 1k tons backing up a few long range missile launchers. Which I found usually works pretty well, the missiles usually end up being fast enough that a few salvos hit before the FAC's get there, causing much happy happy joy joy. Oh, and of course the FAC's have boarding parties I notice a trend here...Also, a handy thing for boarding is to pack on a 2,3 missile box launcher onto your boarding craft (or even 1) and arm it with a pumped laser warhead. Nothing like getting your boarding crews on that ship without them having to waste time blasting down. And since you are launching from literally right on top of them, interception is a 'meh' thing, plus if they don't make it...so what