Posted by: ollobrains
« on: May 16, 2012, 03:28:48 AM »Would it be possible to add salvaging of fuel from wrecks esp if the fuel tanks are in tact, could add another element to salvage getting some fuel o nthe fly
Since there is a difference in the launcher, if I can salvage an intact launcher, I can confirm the class speculation... as for the 7 of a class vs 7 salvoes of the same type... well.. that only works if there is only 1 class that has 7 units in the fleet... that is what I was tryin to refine... :pGood point. What I meant was that said data wasn't added to the class description.
Actually, you really don't get that data from salvage, bizarre though that sounds. (And it's something that I'd like fixed.)
The best way to do it is to pay attention to what your enemies have available, particularly if you can watch their launches. If a fleet fires 7 salvoes of a given type, the launching class must be one that has 7 units in the fleet. Make notes and refine your data.
I was hopeing that Byron's comment about a fleet being able to salvage more than one wreck was 'at the same time' from a micromanagement standpoint, instead of 1 fleet, 1 wreck at a time which would mean its pointless to have more than 1 salvage ship per fleet...Absolutely correct.
Well.. As I said, it was unsecured space... though hostile may be the more appropriate word... I've been dukeing it out with a NPR in their home system (well appears to be home system)... The JP is close enough to the planet they can detect my transit from the planet... They stopped the close in defense of the JP as I kept blowing their ships to dust bunnies... So, I can get uncontested entrance to their system for 3-5 days before their main fleet arrives, depending on where their planet is in its orbit... I've made some inferences about some of the enemy ship classes & the roles they play, but I was trying to zerg salvage a ship or two of the classes in question to try and more accurately identify which class is launching the 15 size 5 vs the 8 size 7 missles, etc... Might be helpful when desiding which to target... So its basically about gaining hard intel in a short time as that is all the time I have per attempt...Actually, you really don't get that data from salvage, bizarre though that sounds. (And it's something that I'd like fixed.)
ps. Any antagonist vibes you get from this I totally blame on having to talk to my ex today and suffer through her evilshipness's..er..evil..
....you just got told that you CAN NOT...the 'obvious' way that you seem to really really not want to do is: 1 ship per wreck.
Though I have to wonder what kind of situation you are in where you apparently very strongly feel the need to salvage a large amount of wrecks in a short amount of time...or more appropriatly salvage a (or some) wreck very VERY quickly
As it is, your options are
a)one ship per wreck and queueueueu (gods I love that word...queueueu) up multiple wrecks
b)one ship per wreck and wait till its done then go and assign it to the next one
I always picture the attempt involving men and machines, so the logic of more then one 'crew' getting in each others way and violating OSHA regulations made sense to me
As to stopping an operation, you know what? your question pisses me off....not because of you, because of me. I'm annoyed at myself. For in the last game I played many months ago, I interrupted a salvage operation due to eating a missile or 50. And for the life of me I CAN NOT REMEMBER the answer. If I get around to it today I have some wrecks I need to salvage in my current game, so I'll check here and see if anybody answers before I try interrupting halfway through
And as a side note (or two), if you put cargo holds on your salvager, remember to check it obsolete so the civvies don't start building it. Also...er..I totally forgot what else I was going to say. Like, *poof* gone...Oh well, good luck
ps. Any antagonist vibes you get from this I totally blame on having to talk to my ex today and suffer through her evilshipness's..er..evil..