Post reply

Warning: this topic has not been posted in for at least 120 days.
Unless you're sure you want to reply, please consider starting a new topic.

Note: this post will not display until it's been approved by a moderator.

Name:
Email:
Subject:
Message icon:

Bold Italicized Underline Strikethrough Search the Wikipedia knowledge base | Preformatted Text Left Align Centered Right Align
Insert Image Insert Hyperlink Insert Email Insert FTP Link | Glow Shadow Marquee | Superscript Subscript Teletype | Insert Table Insert Code Insert Quote | Insert Unordered List Insert Ordered List Horizontal Rule Spoiler Off-Topic Embed a youtube video url Embed a vimeo video url | Remove Formatting Toggle View
Smiley Wink Cheesy Grin Angry Sad Shocked Cool Huh Roll Eyes Tongue Embarrassed Lips sealed Undecided Kiss Cry

shortcuts: hit alt+s to submit/post or alt+p to preview

Please read the rules before you post!


Topic Summary

Posted by: dgabbless
« on: June 17, 2012, 05:07:40 AM »

Awesome thanks, it will come in handy for my next game.  I had refitted my survey ships with jump drives and gone through.  The third system I entered was filled with hostiles, who chased me through to Sol and turned my conventional start Earth to mush ):
Posted by: Steve Walmsley
« on: June 17, 2012, 04:50:35 AM »

If I remember correctly, there is an issue with the jump gates not being created in Sol. You can turn on SM and manually add them to each jump point though, and all the other systems should start with gates at every point.

Yes, that's correct. It is fixed in the next version.

Steve
Posted by: HaliRyan
« on: June 17, 2012, 04:27:35 AM »

If I remember correctly, there is an issue with the jump gates not being created in Sol. You can turn on SM and manually add them to each jump point though, and all the other systems should start with gates at every point.
Posted by: dgabbless
« on: June 17, 2012, 04:03:37 AM »

I started a new game with this option turned on, but when I tried to put my ships through the first jump point I found I got the "Transit Failure: Geosurvey Task Group cannot carry out its standard transit order as at least one ship is larger than the ship with the highest jump rating.  No friendly or allied jump ships are available for escort" event log.  Does this feature not work as intended or am I doing something wrong? Here's my geosurvey ship:

Code: [Select]
Canberra class Geological Survey Vessel    5,600 tons     229 Crew     707 BP      TCS 112  TH 450  EM 0
4017 km/s     Armour 1-28     Shields 0-0     Sensors 1/1/0/5     Damage Control Rating 1     PPV 0
MSP 79    Max Repair 100 MSP

Ion Engine E0.6 (3)    Power 150    Fuel Use 6%    Signature 150    Armour 0    Exp 1%
Fuel Capacity 150,000 Litres    Range 803.4 billion km   (2314 days at full power)

Geological Survey Sensors (5)   5 Survey Points Per Hour

This design is classed as a Commercial Vessel for maintenance purposes