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Posted by: Marski
« on: July 02, 2012, 01:14:36 AM »

The beam fire control tracking is way to low currently.  If your base tracking speed is 5000km/s or better then you need to change it.  Otherwise you really need to drop the whole idea.  Currently the tracking speed is 12000km/s.  This is the limiter on the system.  There is a dedicated fighter beam fire control option.  Look at the bottom of the tech design screen and there are a couple of pulldown options.  On of these limits the design to only fighters.  The benifit is you get the equivilent of x4 tracking speed without the mass penalty.

Brian

How does TS: 32000 km/s fancy you?
Posted by: Brian Neumann
« on: July 01, 2012, 07:35:44 PM »

The beam fire control tracking is way to low currently.  If your base tracking speed is 5000km/s or better then you need to change it.  Otherwise you really need to drop the whole idea.  Currently the tracking speed is 12000km/s.  This is the limiter on the system.  There is a dedicated fighter beam fire control option.  Look at the bottom of the tech design screen and there are a couple of pulldown options.  On of these limits the design to only fighters.  The benifit is you get the equivilent of x4 tracking speed without the mass penalty.

Brian
Posted by: Marski
« on: July 01, 2012, 05:28:02 AM »

Alrighty, cut some corners here and there, and re-designed a targeting system or two. All of the fighters are now pretty much as fast as the next one.

Code: [Select]
MiG-49 class Heavy Fighter    265 tons     8 Crew     304.5 BP      TCS 5.3  TH 8.96  EM 0
21132 km/s     Armour 1-3     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 2
Maint Life 6.96 Years     MSP 72    AFR 5%    IFR 0.1%    1YR 3    5YR 39    Max Repair 216 MSP

Vladovsk 7500 M.C. Fusion thusters (1)    Power 112.5    Fuel Use 6000%    Signature 9    Armour 0    Exp 175%
Fuel Capacity 20 000 Litres    Range 2.3 billion km   (29 hours at full power)

VKR-925 50mm Autocannon (4x6)    Range 60 000km     TS: 21132 km/s     Accuracy Modifier 8%     RM 6    ROF 5        1 1 1 1 1 1 0 0 0 0
Starfighter targeting system T-50 (1)    Max Range: 120 000 km   TS: 12000 km/s     92 83 75 67 58 50 42 33 25 17

This design is classed as a Fighter for production, combat and maintenance purposes

Code: [Select]
Su-140 class Interceptor    263 tons     5 Crew     202 BP      TCS 5.25  TH 8.96  EM 0
21333 km/s     Armour 1-3     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 2.25
Maint Life 7.79 Years     MSP 48    AFR 5%    IFR 0.1%    1YR 1    5YR 21    Max Repair 115 MSP
Magazine 15   

Vladovsk 7500 M.C. Fusion thusters (1)    Power 112.5    Fuel Use 6000%    Signature 9    Armour 0    Exp 175%
Fuel Capacity 20 000 Litres    Range 2.3 billion km   (29 hours at full power)

Size 3 Box Launcher (5)    Missile Size 3    Hangar Reload 22.5 minutes    MF Reload 3.7 hours
Starfighter MFC-3 (1)     Range 92.7m km    Resolution 5
Killer - I (5)  Speed: 53 000 km/s   End: 14.3m    Range: 45.4m km   WH: 10    Size: 3    TH: 547 / 328 / 164

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Fighter for production, combat and maintenance purposes

Code: [Select]
Su-150MI class Fighter    258 tons     7 Crew     376 BP      TCS 5.15  TH 8.96  EM 0
21747 km/s     Armour 1-3     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 1.25
Maint Life 9.86 Years     MSP 91    AFR 5%    IFR 0.1%    1YR 2    5YR 25    Max Repair 180 MSP
Magazine 5   

Vladovsk 7500 M.C. Fusion thusters (1)    Power 112.5    Fuel Use 6000%    Signature 9    Armour 0    Exp 175%
Fuel Capacity 30 000 Litres    Range 3.5 billion km   (44 hours at full power)

VKR-925 50mm Autocannon (1x6)    Range 60 000km     TS: 21747 km/s     Accuracy Modifier 8%     RM 6    ROF 5        1 1 1 1 1 1 0 0 0 0
Starfighter targeting system T-51B (1)    Max Range: 100 000 km   TS: 12000 km/s     90 80 70 60 50 40 30 20 10 0

Size 1 Box Launcher (5)    Missile Size 1    Hangar Reload 7.5 minutes    MF Reload 1.2 hours
Starfighter MFC-3 (1)     Range 92.7m km    Resolution 5
OSA-BM (4)  Speed: 75 000 km/s   End: 6.7m    Range: 30m km   WH: 1    Size: 1    TH: 1050 / 630 / 315

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Fighter for production, combat and maintenance purposes

Code: [Select]
Tu-266 class Recon Fighter    265 tons     8 Crew     271.5 BP      TCS 5.3  TH 8.96  EM 0
21132 km/s     Armour 1-3     Shields 0-0     Sensors 48/1/0/0     Damage Control Rating 0     PPV 0
Maint Life 7.11 Years     MSP 64    AFR 5%    IFR 0.1%    1YR 2    5YR 33    Max Repair 96 MSP

Vladovsk 7500 M.C. Fusion thusters (1)    Power 112.5    Fuel Use 6000%    Signature 9    Armour 0    Exp 175%
Fuel Capacity 20 000 Litres    Range 2.3 billion km   (29 hours at full power)

Starfighter radar system - RG-1M (1)     GPS 768     Range 46.1m km    Resolution 16
Thermal Sensor TH2-48 (1)     Sensitivity 48     Detect Sig Strength 1000:  48m km

ECM 10

This design is classed as a Fighter for production, combat and maintenance purposes

The high costs come mainly from the engine (50 cost), they are Internal confinement Fusion drives with fuel efficiency cramped up to -100% for the extra kick, and the thermal reduction pulled down to 8% for cover against sensors and missiles.
Also the purpose of these designs are largely to try to stay as far away from the enemy ships as possible while still being able to strike at them.
Posted by: TheDeadlyShoe
« on: July 01, 2012, 03:12:55 AM »

recon fighter will slow down the interceptors. dump the thermal, and maybe the ecm.  If you can, increase the range of the sensor system. 

You can still squeeze some weight out of these fighters.  judging by the MSP you are using something larger than a single Fighter Engineering SPace - unnecssary.  The long range on these fighters is much better, but perhaps unnecessary to have on every variant; that pretty much comes down to doctrine.

I do note that the tracking speed on the starfighter tracking system is very low, possibly indicating very low tracking speed tech.  Given that you have fusion drives, it would be pretty easy to upgrade your beam fire control tech so you get at least 16k km/s tracking.  If you want, you could also save some weight by reducing the range a little.

I'd really like to know what you are putting on these things that takes 200+ msp to repair though... O_o  It might be whats driving up the cost so high... Ion drive fighters (my usual fare) run about 40-70 bp.

Speaking of doctrine, you should really visualize and figure out what exactly you want each of these ships to do and how that will fit into your doctrine. Then rework them with that doctrine in mind.  If these were my ships, I'd do it this way.. The Interceptors are long range strike craft, ideally striking from outside the range of enemy sensors; they could sacrifice some speed for firepower and fuel if need be.    The MiG-49s look like close range task force defence boats, for shooting missiles and fighters; I would set them up with minimum weight (no fuel, engineering, etc), maximum speed (for better tracking) and sophisticated targeting systems.  And the SU-150MI .. is a Joint strike fighter kludge. Heh!  I am a bit worried about that one. It is super expensive and looks like it mounts more tonnage of electronics than anything else. A Res1 100km range FC is expensive on a chassis that size, and you also have a beam FC on there.  In one of my campaigns I do have a beam/missile fighter, but its designed to only need to be slightly faster than starships in close-range strike scenarios. It uses a completely minimum-size missile FC. To be fair, thats less workable on anti-fighter duty, but here's the thing about anti-fighter duty...   its much harder to see fighters coming than to shoot at them generally. What is going to spot the enemy fighters for the Su-150MI to go to work? Certainly its not going to be the carrier or the recon fighter.
Posted by: Rendap
« on: July 01, 2012, 01:50:09 AM »

First thing coming to mind for me - Slightly too large for fighters. 

Since they are above 500 tons, they are technically FAC's and therefore needs to be built in your shipyards.  You'd have to reduce their size a bit for them to be able to build them in the Fighter Factories,
Posted by: Marski
« on: June 30, 2012, 09:01:49 PM »

The reason why the Escort Carrier is like that is because at this point designing a Jump Drive above 20K takes months, or even a year to develope. Lots of stuff are there just to make some use of the tonnage.

But anyway, changed the stuff in the fighters.

Code: [Select]
MiG-49 class Heavy Fighter    315 tons     9 Crew     327 BP      TCS 6.3  TH 8.96  EM 0
17777 km/s     Armour 1-4     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 2
Maint Life 6.13 Years     MSP 65    AFR 7%    IFR 0.1%    1YR 3    5YR 44    Max Repair 216 MSP

Vladovsk 7500 M.C. Fusion thusters (1)    Power 112.5    Fuel Use 6000%    Signature 9    Armour 0    Exp 175%
Fuel Capacity 40 000 Litres    Range 3.8 billion km   (59 hours at full power)

VKR-925 50mm Autocannon (4x6)    Range 60 000km     TS: 17777 km/s     Accuracy Modifier 8%     RM 6    ROF 5        1 1 1 1 1 1 0 0 0 0
Starfighter targeting system T-50 (1)    Max Range: 120 000 km   TS: 12000 km/s     92 83 75 67 58 50 42 33 25 17

ECM 10

This design is classed as a Fighter for production, combat and maintenance purposes

Code: [Select]
Su-140 class Interceptor    310 tons     7 Crew     346.5 BP      TCS 6.2  TH 8.96  EM 0
18064 km/s     Armour 1-4     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 1.35
Maint Life 4.55 Years     MSP 70    AFR 7%    IFR 0.1%    1YR 5    5YR 82    Max Repair 264 MSP
Magazine 9   

Vladovsk 7500 M.C. Fusion thusters (1)    Power 112.5    Fuel Use 6000%    Signature 9    Armour 0    Exp 175%
Fuel Capacity 30 000 Litres    Range 2.9 billion km   (44 hours at full power)

Size 3 Box Launcher (3)    Missile Size 3    Hangar Reload 22.5 minutes    MF Reload 3.7 hours
Starfighter Missile FC-2L (1)     Range 95.0m km    Resolution 1
Killer - I (3)  Speed: 53 000 km/s   End: 14.3m    Range: 45.4m km   WH: 10    Size: 3    TH: 547 / 328 / 164

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Fighter for production, combat and maintenance purposes

Code: [Select]
Su-150MI class Fighter    373 tons     10 Crew     561 BP      TCS 7.45  TH 8.96  EM 0
15033 km/s     Armour 1-4     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 1.1
Maint Life 4.1 Years     MSP 94    AFR 11%    IFR 0.2%    1YR 9    5YR 135    Max Repair 264 MSP
Magazine 4   

Vladovsk 7500 M.C. Fusion thusters (1)    Power 112.5    Fuel Use 6000%    Signature 9    Armour 0    Exp 175%
Fuel Capacity 30 000 Litres    Range 2.4 billion km   (44 hours at full power)

VKR-925 50mm Autocannon (1x6)    Range 60 000km     TS: 15033 km/s     Accuracy Modifier 8%     RM 6    ROF 5        1 1 1 1 1 1 0 0 0 0
Starfighter targeting system T-50 (1)    Max Range: 120 000 km   TS: 12000 km/s     92 83 75 67 58 50 42 33 25 17

Size 1 Box Launcher (4)    Missile Size 1    Hangar Reload 7.5 minutes    MF Reload 1.2 hours
Starfighter Missile FC-2L (1)     Range 95.0m km    Resolution 1
OSA-BM (4)  Speed: 75 000 km/s   End: 6.7m    Range: 30m km   WH: 1    Size: 1    TH: 1050 / 630 / 315

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Fighter for production, combat and maintenance purposes

And designed the fighter that is supposed to carry the sensors for the squadron

Code: [Select]
Tu-266 class Recon Fighter    330 tons     10 Crew     432 BP      TCS 6.6  TH 8.96  EM 0
16969 km/s     Armour 1-4     Shields 0-0     Sensors 12/1/0/0     Damage Control Rating 0     PPV 1
Maint Life 5.73 Years     MSP 82    AFR 8%    IFR 0.1%    1YR 4    5YR 63    Max Repair 216 MSP

Vladovsk 7500 M.C. Fusion thusters (1)    Power 112.5    Fuel Use 6000%    Signature 9    Armour 0    Exp 175%
Fuel Capacity 30 000 Litres    Range 2.7 billion km   (44 hours at full power)

VKR-925 50mm Autocannon (2x6)    Range 60 000km     TS: 16969 km/s     Accuracy Modifier 8%     RM 6    ROF 5        1 1 1 1 1 1 0 0 0 0
Starfighter targeting system T-50 (1)    Max Range: 120 000 km   TS: 12000 km/s     92 83 75 67 58 50 42 33 25 17

Starfighter radar system - RG-1M (1)     GPS 768     Range 46.1m km    Resolution 16
Thermal Sensor TH0.5-12 (1)     Sensitivity 12     Detect Sig Strength 1000:  12m km

ECM 10

This design is classed as a Fighter for production, combat and maintenance purposes


Aaaand the carrier

Code: [Select]
Valour-II class Escort Carrier    33 000 tons     2218 Crew     11321.3 BP      TCS 660  TH 360  EM 0
6818 km/s    JR 3-50     Armour 5-91     Shields 0-0     Sensors 24/1/0/0     Damage Control Rating 120     PPV 6
Maint Life 10.03 Years     MSP 12865    AFR 145%    IFR 2%    1YR 232    5YR 3486    Max Repair 756 MSP
Hangar Deck Capacity 8000 tons     Magazine 2415   

J33000(3-50) Military Jump Drive     Max Ship Size 33000 tons    Distance 50k km     Squadron Size 3
M-Class Pokrovsky Fusion Drive - 1000 (24)    Power 187.5    Fuel Use 60%    Signature 15    Armour 0    Exp 35%
Fuel Capacity 1 500 000 Litres    Range 136.4 billion km   (231 days at full power)

AKM-850M10 (4x12)    Range 1000 km     TS: 32000 km/s     ROF 5       Base 50% To Hit
"Tor" MT-2 Missile System (6)    Missile Size 1    Rate of Fire 5
PD-3 Missile launch control (3)     Range 17.3m km    Resolution 1
OSA-BM (130)  Speed: 75 000 km/s   End: 6.7m    Range: 30m km   WH: 1    Size: 1    TH: 1050 / 630 / 315

Nikolai Radar System MR460-R100 (1)     GPS 19200     Range 460.8m km    Resolution 100
RS-2 Radar System (1)     GPS 96     Range 23.0m km    Resolution 1
Thermal Sensor TH1-24 (1)     Sensitivity 24     Detect Sig Strength 1000:  24m km

ECM 40

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
Posted by: HaliRyan
« on: June 30, 2012, 08:05:03 PM »

Your fighters are way too heavy; a good rule of thumb is to have your fighters be 300 tons or less. At 300 tons a fighter will be equal in speed to a 1000 ton FAC assuming the same engines techs.

Also you've got very short range on those designs. With a 250mkm combat radius, you could actually get better standoff firepower out of two-stage drone missiles.

Next, you've got mixed weapon systems (two different sizes of missiles), this is generally more of a pain than it's worth on a fighter.

You've also got sensors on each fighter, these take up a lot of room. You can save a lot of space by designing a sensor variant fighter and putting one in each of your squadrons to provide coverage.

The Gauss fighter really needs to lose its missiles. If you want to use beam fighters they need every ounce of speed you can squeeze out of them to keep them alive.

The carrier has a couple small issues as well. Fighters don't often require much since their clocks don't go up while they're in the hangar and any damage they sustain on a mission will typically kill them outright, so you could probably dump the vast majority of that 19 years worth of maintenance. On the other side of the coin, you've got a very small amount of magazine space and fuel relative to your hangar deck size. Unless you've got a tanker and ordinance supply ship coming with your fleet you'll most likely want to increase both of those.
Posted by: Marski
« on: June 30, 2012, 07:34:32 PM »

Alrighty then, next up is the Fighters and a escort carrier. This is first time of me designing carriers and anti-ship/fighter type starfighters. So I am going to need little help with these.

First off, here's the MiG-49 Heavy fighter, slow but packs lots of things that hurt.

Code: [Select]
MiG-49 class Heavy Fighter    600 tons     54 Crew     735 BP      TCS 12  TH 8.96  EM 0
9333 km/s     Armour 1-6     Shields 0-0     Sensors 12/1/0/0     Damage Control Rating 0     PPV 3.25
Maint Life 2.65 Years     MSP 77    AFR 28%    IFR 0.4%    1YR 16    5YR 234    Max Repair 264 MSP
Magazine 15   

Vladovsk 7500 M.C. Fusion thusters (1)    Power 112.5    Fuel Use 6000%    Signature 9    Armour 0    Exp 175%
Fuel Capacity 10 000 Litres    Range 0.5 billion km   (14 hours at full power)

VKR-925 50mm Autocannon (2x6)    Range 60 000km     TS: 9333 km/s     Accuracy Modifier 8%     RM 6    ROF 5        1 1 1 1 1 1 0 0 0 0
Starfighter targeting system T-50 (1)    Max Range: 120 000 km   TS: 12000 km/s     92 83 75 67 58 50 42 33 25 17

Size 1 Box Launcher (6)    Missile Size 1    Hangar Reload 7.5 minutes    MF Reload 1.2 hours
Size 3 Box Launcher (3)    Missile Size 3    Hangar Reload 22.5 minutes    MF Reload 3.7 hours
Starfighter Missile FC-2L (1)     Range 95.0m km    Resolution 1
OSA-BM (6)  Speed: 75 000 km/s   End: 6.7m    Range: 30m km   WH: 1    Size: 1    TH: 1050 / 630 / 315
Killer - I (3)  Speed: 53 000 km/s   End: 14.3m    Range: 45.4m km   WH: 10    Size: 3    TH: 547 / 328 / 164

Starfighter radar system - RG-1M (1)     GPS 768     Range 46.1m km    Resolution 16
Thermal Sensor TH0.5-12 (1)     Sensitivity 12     Detect Sig Strength 1000:  12m km

Small Craft ECCM-1 (1)         ECM 10

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes


Next up is the Su-140 Interceptor, main purpose is to deal mainly with the enemy ships.

Code: [Select]
Su-140 class Interceptor    550 tons     34 Crew     503 BP      TCS 11  TH 8.96  EM 0
10181 km/s     Armour 1-5     Shields 0-0     Sensors 12/1/0/0     Damage Control Rating 0     PPV 4.05
Maint Life 2.95 Years     MSP 57    AFR 24%    IFR 0.3%    1YR 10    5YR 146    Max Repair 264 MSP
Magazine 27   

Vladovsk 7500 M.C. Fusion thusters (1)    Power 112.5    Fuel Use 6000%    Signature 9    Armour 0    Exp 175%
Fuel Capacity 30 000 Litres    Range 1.6 billion km   (44 hours at full power)

Size 3 Box Launcher (9)    Missile Size 3    Hangar Reload 22.5 minutes    MF Reload 3.7 hours
Starfighter Missile FC-2L (1)     Range 95.0m km    Resolution 1
Killer - I (9)  Speed: 53 000 km/s   End: 14.3m    Range: 45.4m km   WH: 10    Size: 3    TH: 547 / 328 / 164

Starfighter radar system - RG-1M (1)     GPS 768     Range 46.1m km    Resolution 16
Thermal Sensor TH0.5-12 (1)     Sensitivity 12     Detect Sig Strength 1000:  12m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes


And last of the starfighter designs, the Su-150MI multirole fighter. Should be able to deal with enemy fighters and FAC's

Code: [Select]
Su-150MI class Fighter    550 tons     44 Crew     707 BP      TCS 11  TH 8.96  EM 0
10181 km/s     Armour 1-5     Shields 0-0     Sensors 12/1/0/0     Damage Control Rating 0     PPV 2.75
Maint Life 3.13 Years     MSP 80    AFR 24%    IFR 0.3%    1YR 12    5YR 185    Max Repair 264 MSP
Magazine 15   

Vladovsk 7500 M.C. Fusion thusters (1)    Power 112.5    Fuel Use 6000%    Signature 9    Armour 0    Exp 175%
Fuel Capacity 30 000 Litres    Range 1.6 billion km   (44 hours at full power)

VKR-925 50mm Autocannon (1x6)    Range 60 000km     TS: 10181 km/s     Accuracy Modifier 8%     RM 6    ROF 5        1 1 1 1 1 1 0 0 0 0
Starfighter targeting system T-50 (1)    Max Range: 120 000 km   TS: 12000 km/s     92 83 75 67 58 50 42 33 25 17

Size 3 Box Launcher (3)    Missile Size 3    Hangar Reload 22.5 minutes    MF Reload 3.7 hours
Size 1 Box Launcher (6)    Missile Size 1    Hangar Reload 7.5 minutes    MF Reload 1.2 hours
Starfighter Missile FC-2L (1)     Range 95.0m km    Resolution 1
OSA-BM (6)  Speed: 75 000 km/s   End: 6.7m    Range: 30m km   WH: 1    Size: 1    TH: 1050 / 630 / 315
Killer - I (3)  Speed: 53 000 km/s   End: 14.3m    Range: 45.4m km   WH: 10    Size: 3    TH: 547 / 328 / 164

Starfighter radar system - RG-1M (1)     GPS 768     Range 46.1m km    Resolution 16
Thermal Sensor TH0.5-12 (1)     Sensitivity 12     Detect Sig Strength 1000:  12m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes


And now for the Escort Carrier: light, fast, and packed with a long-range radar.

Code: [Select]
Valour-II class Escort Carrier    33 000 tons     2634 Crew     11650.95 BP      TCS 660  TH 375.04  EM 0
7103 km/s    JR 3-50     Armour 5-91     Shields 0-0     Sensors 24/1/0/0     Damage Control Rating 171     PPV 6
Maint Life 19.18 Years     MSP 24497    AFR 78%    IFR 1.1%    1YR 127    5YR 1899    Max Repair 756 MSP
Hangar Deck Capacity 11000 tons     Magazine 496   

J33000(3-50) Military Jump Drive     Max Ship Size 33000 tons    Distance 50k km     Squadron Size 3
M-Class Pokrovsky Fusion Drive - 1000 (25)    Power 187.5    Fuel Use 60%    Signature 15    Armour 0    Exp 35%
Fuel Capacity 750 000 Litres    Range 68.2 billion km   (111 days at full power)

AKM-850M10 (4x12)    Range 1000 km     TS: 32000 km/s     ROF 5       Base 50% To Hit
"Tor" MT-2 Missile System (6)    Missile Size 1    Rate of Fire 5
PD-3 Missile launch control (3)     Range 17.3m km    Resolution 1
OSA-BM (130)  Speed: 75 000 km/s   End: 6.7m    Range: 30m km   WH: 1    Size: 1    TH: 1050 / 630 / 315

RS-2 Radar System (1)     GPS 96     Range 23.0m km    Resolution 1
Nikolai Radar System MR460-R100 (1)     GPS 19200     Range 460.8m km    Resolution 100
Thermal Sensor TH1-24 (1)     Sensitivity 24     Detect Sig Strength 1000:  24m km

ECM 40

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

Right now everything in these can be changed, so suggestions are appreciated
Posted by: Marski
« on: June 30, 2012, 02:14:17 PM »

I don't remember seeing anyone say that, you need a res 1 active sensor to see missiles, this has never been an RP only thing.
Very well then
Posted by: Panopticon
« on: June 30, 2012, 12:13:18 PM »

I don't remember seeing anyone say that, you need a res 1 active sensor to see missiles, this has never been an RP only thing.
Posted by: Marski
« on: June 30, 2012, 12:00:24 PM »

Might be a silly question, but do you have an active sensor with the appropriate size 1 resolution turned on?
I thought I saw you folks say that its useless save for RP purposes somewhere around here
Posted by: HaliRyan
« on: June 30, 2012, 11:37:11 AM »

I am not sure what's wrong with the Missile Frigate, but it's PD-missile launcher FC unit is unable to detect or target incoming missiles. This was noticed in the battle of Luyten Palomar 914-54. Enemy fleet consisting of 8 ships of various types were obliterated, and our fleet consisting of 3 missile frigates suffered only crew losses, but overall their armour took most of the damage.

Might be a silly question, but do you have an active sensor with the appropriate size 1 resolution turned on?
Posted by: Marski
« on: June 30, 2012, 10:30:09 AM »

I am not sure what's wrong with the Missile Frigate, but it's PD-missile launcher FC unit is unable to detect or target incoming missiles. This was noticed in the battle of Luyten Palomar 914-54. Enemy fleet consisting of 8 ships of various types were obliterated, and our fleet consisting of 3 missile frigates suffered only crew losses, but overall their armour took most of the damage.
Posted by: Marski
« on: June 29, 2012, 05:20:31 PM »

Here's the complete designs
Code: [Select]
Sverdlov-L2 class Missile Frigate    27 500 tons     3097 Crew     11509.82 BP      TCS 550  TH 300  EM 0
6818 km/s    JR 3-50     Armour 5-81     Shields 0-0     Sensors 72/24/0/0     Damage Control Rating 145     PPV 120
Maint Life 18.42 Years     MSP 22237    AFR 71%    IFR 1%    1YR 124    5YR 1863    Max Repair 756 MSP
Magazine 1174   

J27500(3-50) Military Jump Drive     Max Ship Size 27500 tons    Distance 50k km     Squadron Size 3
M-Class Supercharged Yakovlev Drive M-31 (25)    Power 150    Fuel Use 60%    Signature 12    Armour 0    Exp 35%
Fuel Capacity 300 000 Litres    Range 32.7 billion km   (55 days at full power)

Quad 150mm G.C. M1 PD Turret (4x24)    Range 60 000km     TS: 37000 km/s     Power 0-0     RM 6    ROF 5        1 1 1 1 1 1 0 0 0 0
AKM-850M10 (4x12)    Range 1000 km     TS: 32000 km/s     ROF 5       Base 50% To Hit
PD turret control (2)    Max Range: 150 000 km   TS: 32000 km/s     93 87 80 73 67 60 53 47 40 33

"Tor" MT-2 Missile System (4)    Missile Size 1    Rate of Fire 5
Size 7 Missile Launcher (12)    Missile Size 7    Rate of Fire 30
PD-3 Missile launch control (2)     Range 17.3m km    Resolution 1
MFC-48 (1)     Range 138.2m km    Resolution 16
OSA-AM (124)  Speed: 63 000 km/s   End: 3.2m    Range: 12m km   WH: 1    Size: 1    TH: 882 / 529 / 264
Bloodhound - II (150)  Speed: 50 000 km/s   End: 28.6m    Range: 85.7m km   WH: 10    Size: 7    TH: 616 / 370 / 185

Nikolai Radar System MR230-R100 (1)     GPS 9600     Range 230.4m km    Resolution 100
Thermal Sensor TH3-72 (1)     Sensitivity 72     Detect Sig Strength 1000:  72m km
EM Sensor M1-24 (1)     Sensitivity 24     Detect Sig Strength 1000:  24m km

ECCM-4 (1)         ECM 40

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
Code: [Select]
Nanuchka class Frigate    27 500 tons     2791 Crew     13229.9 BP      TCS 550  TH 312  EM 0
7090 km/s    JR 3-50     Armour 5-81     Shields 0-0     Sensors 48/24/0/0     Damage Control Rating 148     PPV 138.4
Maint Life 18.7 Years     MSP 26460    AFR 68%    IFR 1%    1YR 144    5YR 2154    Max Repair 756 MSP
Magazine 440   

J27500(3-50) Military Jump Drive     Max Ship Size 27500 tons    Distance 50k km     Squadron Size 3
M-Class Supercharged Yakovlev Drive M-31 (26)    Power 150    Fuel Use 60%    Signature 12    Armour 0    Exp 35%
Fuel Capacity 450 000 Litres    Range 49.1 billion km   (80 days at full power)

Twin 600mm G.C. M3 Turret (2x12)    Range 60 000km     TS: 7000 km/s     Power 0-0     RM 6    ROF 5        1 1 1 1 1 1 0 0 0 0
Twin 400mm G.C. M3 Turret (4x12)    Range 60 000km     TS: 7000 km/s     Power 0-0     RM 6    ROF 5        1 1 1 1 1 1 0 0 0 0
Quad 150mm G.C. M1 PD Turret (2x24)    Range 60 000km     TS: 37000 km/s     Power 0-0     RM 6    ROF 5        1 1 1 1 1 1 0 0 0 0
AKM-850M10 (4x12)    Range 1000 km     TS: 32000 km/s     ROF 5       Base 50% To Hit
20cm Railgun V7/C8 'Striker' (2x4)    Range 280 000km     TS: 8000 km/s     Power 12-8     RM 7    ROF 10        4 4 4 4 4 4 4 3 3 2
Railgun targeting system T-02 (1)    Max Range: 600 000 km   TS: 8000 km/s     98 97 95 93 92 90 88 87 85 83
PD turret control (2)    Max Range: 150 000 km   TS: 32000 km/s     93 87 80 73 67 60 53 47 40 33
Turret Firecontrol T9K R60K (2)    Max Range: 120 000 km   TS: 9375 km/s     92 83 75 67 58 50 42 33 25 17
HGM-120 Fusion Reactor (1)     Total Power Output 36    Armour 0    Exp 35%

Size 9 Missile Launcher (2)    Missile Size 9    Rate of Fire 40
"Tor" MT-2 Missile System (4)    Missile Size 1    Rate of Fire 5
PD-3 Missile launch control (2)     Range 17.3m km    Resolution 1
MFC-48 (1)     Range 138.2m km    Resolution 16
OSA-AM (116)  Speed: 63 000 km/s   End: 3.2m    Range: 12m km   WH: 1    Size: 1    TH: 882 / 529 / 264
Chaser - III (36)  Speed: 38 900 km/s   End: 42.8m    Range: 100m km   WH: 20    Size: 9    TH: 402 / 241 / 120

Nikolai Radar System MR230-R100 (1)     GPS 9600     Range 230.4m km    Resolution 100
Thermal Sensor TH2-48 (1)     Sensitivity 48     Detect Sig Strength 1000:  48m km
EM Sensor M1-24 (1)     Sensitivity 24     Detect Sig Strength 1000:  24m km

ECCM-4 (1)         ECM 40

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

And I also designed a Fast Attack Craft, do you guys think that it's going to make it to the launch range without being detected and obliterated?

Code: [Select]
T-2053 class Fast Attack Craft    1 850 tons     73 Crew     892 BP      TCS 37  TH 24  EM 0
8108 km/s     Armour 2-13     Shields 0-0     Sensors 48/1/0/0     Damage Control Rating 0     PPV 21
Maint Life 3.17 Years     MSP 151    AFR 54%    IFR 0.8%    1YR 23    5YR 340    Max Repair 206 MSP
Magazine 140   

T-053-A Petrenko Drive (1)    Power 300    Fuel Use 600%    Signature 24    Armour 0    Exp 105%
Fuel Capacity 50 000 Litres    Range 8.1 billion km   (11 days at full power)

Size 7 Box Launcher (20)    Missile Size 7    Hangar Reload 52.5 minutes    MF Reload 8.7 hours
MFC-50 (1)     Range 91.4m km    Resolution 7
Bloodhound - II (20)  Speed: 50 000 km/s   End: 28.6m    Range: 85.7m km   WH: 10    Size: 7    TH: 616 / 370 / 185

Nikolai Radar System MR230-R100 (1)     GPS 9600     Range 230.4m km    Resolution 100
Thermal Sensor TH2-48 (1)     Sensitivity 48     Detect Sig Strength 1000:  48m km

Small Craft ECCM-1 (1)         ECM 10

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

Feel free to ask questions, I am willing to explain the obvious oddities in these.
Posted by: Gyrfalcon
« on: June 29, 2012, 01:51:54 AM »

Fair enough on the command ship. My confusion came from your statement that it would 'carry a handful of corvettes', which to me indicates hanger space is needed.