two totally unrelated questions pertaining to the same battle.
-If I have capacitor recharge rate 3, does that mean my weapons recharge 3 power points every 5 seconds? I ask because they are not charging at this rate. My ship's specs say that it needs 32 power, I have 33 supplied by a large reactor and several smaller ones. What are the rules behind weapon recharging
Weapon recharge rate is governed by the capacitor that is included in the weapon when it is designed.
Eg 10 cm laser has a power requirement of 3, the initial capacitor provides 1 point of power per 5 seconds so the weapon recharges in 15 seconds. If you increase the capacitor to 3 when designing the weapon to match the power required, then it will recharge in 5 seconds. You can also increase the capacitor beyond this point but this serves no purpose other than to increase the cost of the laser.
The power required shown in the left of the class design window is the total of the capacitors in the weapons on the ship. This must be matched or exceeded by power produced from the power plants, or the weapons will suffer a proportional slow down in recharge times.
- I'm not sure how targeting of enemies works. I can't shoot missiles at enemies unless I have an active scanner that picks them up. Seems realistic right?
How are enemies shooting missiles at me? They don't seem to be using an active scanner (at least, I'm not seeing one), and the ship I have which is doing the scanning (a war cruiser) is WAAAAAAAAY behind the battle line, they're not shooting at it, they're shooting at gunships farther forward. How are they able to target my ships?
Yes you can't directly target an enemy unless they are illuminated by active sensors. If you have sensor equipped missiles then is is possible to fire at targets outside of active sensor range but still inside firecontrol range by firing at a waypoint. When the missile reaches the point it will use it's on board sensors to try and pick up a target. THe NPR's have to follow the same rules so they should be using an active sensor to pick up the ships thay are firing at.