Posted by: swarm_sadist
« on: August 06, 2012, 10:58:01 PM »You should make an AAR of this idea. I mean, while we wait for 5.7.
Player races cannot ram, even with captured shipsDamn, I didn't know that. Ah well, I still want to try and capture ships during battle despite the likelihood of high casualties.
Talona class Strike Carrier 16,000 tons 823 Crew 2118.8 BP TCS 320 TH 600 EM 0
1875 km/s Armour 9-56 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 25 PPV 0
Maint Life 12.83 Years MSP 2069 AFR 81% IFR 1.1% 1YR 23 5YR 350 Max Repair 128 MSP
Hangar Deck Capacity 6500 tons
"Orion" Class Ion Engine (10) Power 60 Fuel Use 80% Signature 60 Armour 0 Exp 5%
Fuel Capacity 700,000 Litres Range 98.4 billion km (607 days at full power)
"Twin-Fang" Class Carrier CIWS (2x4) Range 1000 km TS: 16000 km/s ROF 5 Base 50% To Hit
"Hawkeye" Class Missile Defense Sensor (1) GPS 128 Range 10.2m km Resolution 1
This design is classed as a Military Vessel for maintenance purposes
Kinda proud of this thing for a first generation ship. Armoured, can carry various configurations of 20+ fighters, it can even reasonably defend itself from missile strikes.Baphomet class Strikefighter 300 tons 12 Crew 42.5 BP TCS 6 TH 48 EM 0
8000 km/s Armour 1-3 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 3
Maint Life 0 Years MSP 0 AFR 60% IFR 0.8% 1YR 2 5YR 36 Max Repair 14 MSP
"Venor" Class MP Fighter Drive (1) Power 48 Fuel Use 8000% Signature 48 Armour 0 Exp 25%
Fuel Capacity 5,000 Litres Range 0.4 billion km (13 hours at full power)
Strikefighter Meson Cannon (1) Range 30,000km TS: 8000 km/s Power 3-2 RM 3 ROF 10 1 1 1 0 0 0 0 0 0 0
Strikefighter Beam Fire Control (1) Max Range: 48,000 km TS: 16000 km/s 79 58 38 17 0 0 0 0 0 0
Strikefighter Micro-Fusion Reactor (4) Total Power Output 2.4 Armour 0 Exp 5%
This design is classed as a Fighter for production, combat and maintenance purposes
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Balor class Strikefighter 260 tons 7 Crew 40.7 BP TCS 5.2 TH 48 EM 0
9230 km/s Armour 2-3 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 2
Maint Life 0 Years MSP 0 AFR 52% IFR 0.7% 1YR 3 5YR 38 Max Repair 14 MSP
"Venor" Class MP Fighter Drive (1) Power 48 Fuel Use 8000% Signature 48 Armour 0 Exp 25%
Fuel Capacity 5,000 Litres Range 0.4 billion km (13 hours at full power)
"Aura" Class Strikefighter Laser (1) Range 48,000km TS: 9230 km/s Power 3-0.5 RM 2 ROF 30 3 3 2 1 0 0 0 0 0 0
Strikefighter Beam Fire Control (1) Max Range: 48,000 km TS: 16000 km/s 79 58 38 17 0 0 0 0 0 0
Strikefighter Micro-Fusion Reactor (1) Total Power Output 0.6 Armour 0 Exp 5%
This design is classed as a Fighter for production, combat and maintenance purposes
Loki class Scout 500 tons 42 Crew 97.6 BP TCS 10 TH 160 EM 0
16000 km/s Armour 1-5 Shields 0-0 Sensors 8/1/0/0 Damage Control Rating 0 PPV 0
Maint Life 0 Years MSP 0 AFR 100% IFR 1.4% 1YR 25 5YR 371 Max Repair 40 MSP
"Apollo" Class Fast Attack Drive (1) Power 160 Fuel Use 800% Signature 160 Armour 0 Exp 15%
Fuel Capacity 5,000 Litres Range 2.3 billion km (39 hours at full power)
FAC Active Search Sensor (1) GPS 3200 Range 25.6m km Resolution 100
FAC Thermal Sensor (1) Sensitivity 8 Detect Sig Strength 1000: 8m km
This design is classed as a Military Vessel for maintenance purposes
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Kali class Scout 500 tons 42 Crew 97.6 BP TCS 10 TH 160 EM 0
16000 km/s Armour 1-5 Shields 0-0 Sensors 1/8/0/0 Damage Control Rating 0 PPV 0
Maint Life 0 Years MSP 0 AFR 100% IFR 1.4% 1YR 25 5YR 371 Max Repair 40 MSP
"Apollo" Class Fast Attack Drive (1) Power 160 Fuel Use 800% Signature 160 Armour 0 Exp 15%
Fuel Capacity 5,000 Litres Range 2.3 billion km (39 hours at full power)
FAC Active Search Sensor (1) GPS 3200 Range 25.6m km Resolution 100
FAC EM Detection Sensor (1) Sensitivity 8 Detect Sig Strength 1000: 8m km
This design is classed as a Military Vessel for maintenance purposes
Whoops, yeah probably I didn't think of that. I'm trying to post only the ideas I come up with and not actual tactics, but this may warrant a move. Sorry for any spoilers.
Would this thread be better off in Spoilers? Specific Star Swarm tactics are one of the things we try to keep in a place where people won't stumble over them, for those who want to preserve fog of war. . . .
John
I think it could be done successfully if you take some race creation liberties. Logically, a race that might field this OOB could be a hive-mind race that is exceedingly populous. Being the methodology is to overwhelm your opponents with numbers instead of tech the racial profile would be that individual losses are inconsequential. So your initial race might have billions of inhabitants, but an undersized CF and Mining loadout and small shipyards. This would give you a proportionally higher starting RP and fit the under-industrialized concept of a hive and allow you to "legally" lopside your initial tech to suit this format.
I like the possibilities.