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Topic Summary

Posted by: Steve Walmsley
« on: September 24, 2012, 02:27:06 PM »

My recollection is that having the game perform a revolt is somewhere on Steve's "Todo" list.

That recollection is accurate :)

Steve
Posted by: sloanjh
« on: September 24, 2012, 12:09:29 AM »

My recollection is that having the game perform a revolt is somewhere on Steve's "Todo" list.

From an RP point of view, you should probably pay attention to how many imperial storm troo... I mean homeland defence forces you have on these worlds when deciding if they revolt :)

John
Posted by: Shooer
« on: September 23, 2012, 11:03:35 PM »

I've done the same thing to represent a conquered race rising up while stealing their conquerors tech.   Gave them some simple ships based off that tech and off they went.   

Well they went as far as my fleet let them before wiping them out, again.
Posted by: Paladin
« on: September 23, 2012, 09:03:34 PM »

Rich:
Under the Economics section, there is a Transfer button.  You may want to create another race in the same system called Rebels using your same data and transfer it to that 'Empire. ' SM will expedite this process.
Paladin
Posted by: Rich.h
« on: September 23, 2012, 08:56:26 PM »

if there is no ingame mechanic for revolts is it possible to use the spacemaster to set an existing colony to be a new npr?
Posted by: TheDeadlyShoe
« on: September 23, 2012, 08:14:50 PM »

I don't think they revolt in in-game terms, but Aurora is an RP platform.  It would make sense for you-the-player to RP that.
Posted by: Rich.h
« on: September 23, 2012, 04:31:08 PM »

Hoping someone can help on this issue.  All I found in the wiki is that if a colony suffers from political unrest then it's production begins to suffer.  But is that all that happens? Do colonies ever revolt and form new breakaway empires?