Post reply

Warning: this topic has not been posted in for at least 120 days.
Unless you're sure you want to reply, please consider starting a new topic.

Note: this post will not display until it's been approved by a moderator.

Name:
Email:
Subject:
Message icon:

shortcuts: hit alt+s to submit/post or alt+p to preview

Please read the rules before you post!


Topic Summary

Posted by: Jumpp
« on: November 06, 2012, 12:46:43 AM »

Cool.  That makes sense.  And it explains why I was unable to reproduce the magazine I'd made earlier with lower armor tech.  That was kind of driving me nuts.  Thanks.
Posted by: Nathan_
« on: November 05, 2012, 11:14:46 PM »

magazines always use the best armor, so its just a left over feature from earlier probably. The armor used factors into the HTK-size calculation that determines how much capacity you give up for each point of HTK.
Posted by: Jumpp
« on: November 05, 2012, 10:01:59 PM »

I'm designing a new magazine to take advantage of some recent tech improvements.

I observe that:

- the Feed System Efficiency affects the capacity per HS.
- the Magazine Ejection System affects the explosion chance
- the HTK field trades capacity per HS for improved HTK

And the Armour pulldown has no effect that I can see.  It doesn't seem likely that that pulldown would be there if it didn't do something.  What am I overlooking?