Posted by: Cocyte
« on: December 23, 2012, 08:50:24 AM »AFAIK, the sensors may become an issue only if potential targets get in range of the mines. Steve had a lot of slowing issues during his multi-nation games.
"Potential targets" obviously refer to enemy ships, in which case the slowness shall occurs only once, but I'm pretty sure that neutral and friendly NPCs will also trigger a detection event from the mines, without detonation...
However, having a lot of active munitions loitering around may lead to slowing issues by itself, regardless of the sensor part of the problem.
"Potential targets" obviously refer to enemy ships, in which case the slowness shall occurs only once, but I'm pretty sure that neutral and friendly NPCs will also trigger a detection event from the mines, without detonation...
However, having a lot of active munitions loitering around may lead to slowing issues by itself, regardless of the sensor part of the problem.