Posted by: Jorgen_CAB
« on: January 07, 2013, 05:13:37 PM »With missiles you need as said enough power modification as your researchers can provide you with. At a power modification for missiles of 3.5 you can start to create decent ASM missiles worth the name. AMM need both speed and agility so you need to research as much agility as you can afford if you want to start using AMM. There is not much point building AMM unless they actually have a decent chance of intercepting your own missiles at somewhere around 25% would probably be acceptable. The chance for your AMM to hit a missile is AMM speed / ASM speed * Manoeuvrability of AMM %. So if you had an AMM at 4500 speed with manoeuvrability of say 12 (very low value) you would intercept an ASM at 15000 speed (not particular fast ASM) with a 3.6% chance which is pretty pathetic...
The naval organization tab is very useful for organizing your fleets and task groups. You can create task groups with a few clicks there and you get a good overview of how your fleets are structured. I put allot of effort into sorting my ships there.
Formations can become more important further into the game but at the start of the game it would most likely be OK to just run your ships in one task-group.
You could try to build scout ships or use minor crafts launched from hangars with active or passive sensors and have them follow your task-force as an example. That way you might avoid exposing your task-force immediately to any threat in the vicinity.
Later in the game you could experiment with using wide area point defence ships, although I don't know how effective they are since I never used them so far.
Its also common to use formations to have a support element trailing a bit further behind a larger task force and thus hoping that they can avoid being attacked. You might also not want to be attached to your support ships if you want to give chase to an enemy when you are inside their active sensor net, you will risk the support being blown apart once you leave them.
When it comes to strategy it seems you are doing most things as you should. My main strategy is almost always to concentrate on construction/production technology as my main focus and logistics as my second focus. I generally tend to put low priority on military technology early on and then raise the effort in military technology as time go by, but my main focus is always on civilian technology because it is the civilians that feed your military in the end. So, long term I find it a wise strategy. There is always a few years now and then where I rush some important military technologies though.
Be wary of your population, wealth, mineral production and fuel stock... always look ahead a few years and imagine what you need. Try to identify what is your most likely problem in the future and work out a plan to correct it.
I generally make up five to ten year plans all the time. I then organize my thoughts into minor projects and try to budget them to the best of my ability.
The naval organization tab is very useful for organizing your fleets and task groups. You can create task groups with a few clicks there and you get a good overview of how your fleets are structured. I put allot of effort into sorting my ships there.
Formations can become more important further into the game but at the start of the game it would most likely be OK to just run your ships in one task-group.
You could try to build scout ships or use minor crafts launched from hangars with active or passive sensors and have them follow your task-force as an example. That way you might avoid exposing your task-force immediately to any threat in the vicinity.
Later in the game you could experiment with using wide area point defence ships, although I don't know how effective they are since I never used them so far.
Its also common to use formations to have a support element trailing a bit further behind a larger task force and thus hoping that they can avoid being attacked. You might also not want to be attached to your support ships if you want to give chase to an enemy when you are inside their active sensor net, you will risk the support being blown apart once you leave them.
When it comes to strategy it seems you are doing most things as you should. My main strategy is almost always to concentrate on construction/production technology as my main focus and logistics as my second focus. I generally tend to put low priority on military technology early on and then raise the effort in military technology as time go by, but my main focus is always on civilian technology because it is the civilians that feed your military in the end. So, long term I find it a wise strategy. There is always a few years now and then where I rush some important military technologies though.
Be wary of your population, wealth, mineral production and fuel stock... always look ahead a few years and imagine what you need. Try to identify what is your most likely problem in the future and work out a plan to correct it.
I generally make up five to ten year plans all the time. I then organize my thoughts into minor projects and try to budget them to the best of my ability.