Play both sides. It is absolutely the best way to learn the mechanics of ship movement and combat. Once your comfortable with these basic mechanics, then start a campaign.
That's a very good way to learn what not to do in terms of basic combat design. The only real problem is that the AI isn't terribly good. After a few games, you'll be able to take it apart without too much effort.
So I realised the fastest way to learn (anything in life really) is to be put under pressure. So I've created a Sudden Death game: two systems, 1 JP set and 1 NPR. Has anyone ever tried this before? And if so, what are your thoughts on this style of game?