So I redesigned my fleet (and spelled the name right).
The active scanner ship.
Deutchland class Heavy Cruiser 10,000 tons 189 Crew 1555.6 BP TCS 200 TH 300 EM 0
2000 km/s Armour 4-41 Shields 0-0 Sensors 1/40/0/0 Damage Control Rating 8 PPV 35.19
Maint Life 4.47 Years MSP 778 AFR 100% IFR 1.4% 1YR 63 5YR 943 Max Repair 160 MSP
Intended Deployment Time: 14 months Spare Berths 1
80 EP NP Engine (5) Power 80 Fuel Use 63% Signature 60 Exp 10%
Fuel Capacity 2,000,000 Litres Range 57.1 billion km (330 days at full power)
Single GC R3-100 Turret (1A) (3x3) Range 30,000km TS: 12000 km/s Power 0-0 RM 3 ROF 5 1 1 1 0 0 0 0 0 0 0
S06 64-12000 H70 (1) Max Range: 128,000 km TS: 12000 km/s 92 84 77 69 61 53 45 37 30 22
Active Search Sensor MR151-R140 (1) GPS 22400 Range 151.5m km Resolution 140
Active Search Sensor MR10-R1 (70%) (1) GPS 128 Range 10.2m km Resolution 1
EM DS EM5-40 (70%) (1) Sensitivity 40 Detect Sig Strength 1000: 40m km
This design is classed as a Military Vessel for maintenance purposes
The Missile Ship (it has no scanners). It does have some of the best engines I have designed yet. The missile is on way the slow side but did the job.
Adam class Missile Cruiser 7,000 tons 163 Crew 962.44 BP TCS 140 TH 282 EM 0
2014 km/s Armour 2-32 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 4 PPV 36.56
Maint Life 3.11 Years MSP 344 AFR 98% IFR 1.4% 1YR 53 5YR 800 Max Repair 144 MSP
Intended Deployment Time: 12 months Spare Berths 0
Magazine 190
70.4 EP NP Engine (4) Power 70.4 Fuel Use 81.73% Signature 70.4 Exp 11%
Fuel Capacity 1,350,000 Litres Range 42.5 billion km (244 days at full power)
Twin GC R3-50 Turret (NA) (2x6) Range 30,000km TS: 12000 km/s Power 0-0 RM 3 ROF 5 1 1 1 0 0 0 0 0 0 0
S06 64-12000 H70 (1) Max Range: 128,000 km TS: 12000 km/s 92 84 77 69 61 53 45 37 30 22
Size 20 ML Mk1 (1) Missile Size 20 Rate of Fire 300
MFC FC115-R100 (70%) (1) Range 115.2m km Resolution 100
Harpoon (Size 5) (38) Speed: 8,600 km/s End: 186.3m Range: 96.1m km WH: 3 Size: 5 TH: 51/31/15
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
And the main PD ship.
County class Escort Cruiser 5,000 tons 89 Crew 822.6 BP TCS 100 TH 211 EM 0
2110 km/s Armour 3-26 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 2 PPV 16.56
Maint Life 2.59 Years MSP 206 AFR 100% IFR 1.4% 1YR 43 5YR 646 Max Repair 160 MSP
Intended Deployment Time: 12 months Spare Berths 0
70.4 EP NP Engine (3) Power 70.4 Fuel Use 81.73% Signature 70.4 Exp 11%
Fuel Capacity 1,250,000 Litres Range 55.1 billion km (302 days at full power)
Twin GC R3-50 Turret (NA) (2x6) Range 30,000km TS: 12000 km/s Power 0-0 RM 3 ROF 5 1 1 1 0 0 0 0 0 0 0
S06 64-12000 H70 (1) Max Range: 128,000 km TS: 12000 km/s 92 84 77 69 61 53 45 37 30 22
Active Search Sensor MR10-R1 (70%) (1) GPS 128 Range 10.2m km Resolution 1
This design is classed as a Military Vessel for maintenance purposes
And my first FAC that I designed also joined in at the last minute.
Rapido I class Fast Attack Craft 1,000 tons 25 Crew 146 BP TCS 20 TH 60 EM 0
4000 km/s Armour 1-8 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 1.5
Maint Life 4.27 Years MSP 46 AFR 16% IFR 0.2% 1YR 4 5YR 61 Max Repair 50 MSP
Intended Deployment Time: 3 months Spare Berths 2
80 EP NP Engine (1) Power 80 Fuel Use 63% Signature 60 Exp 10%
Fuel Capacity 100,000 Litres Range 28.6 billion km (82 days at full power)
GC R3-8 Maw Deuce 50 Cal (3x3) Range 30,000km TS: 4000 km/s Accuracy Modifier 8% RM 3 ROF 5 1 1 1 0 0 0 0 0 0 0
Jeb Industries FFC S01 32-4000 (FTR) (1) Max Range: 64,000 km TS: 16000 km/s 84 69 53 37 22 6 0 0 0 0
Jeb Industries Active Search Scanner MR8-R40 (1) GPS 640 Range 8.1m km Resolution 40
This design is classed as a Military Vessel for maintenance purposes
The FACs did nothing but pepper the armor away and keep the enemy from running. All FACs were lost with 57 losses and 68 rescued.
The line of battle included.
4 Deutchland
7 Adams
5 County
and last minute.
5 Rapido Is
No losses in the main fleet. The Sri Tiga as it is apparently called had no weapons other then missiles and it was out of missiles. It rammed to death the entire FAC squad.
The entire inventory of 266 missiles were fired at the Sri Tiga scoring 107 hits and killed it before it could close and start ramming the main fleet. It was a tough ship.
Several problems noted. My FACs did not pack the punch required and they were deployed against an improper target (not a surprise really). Missiles are too slow for the role they are in. And most annoyingly, the Harpoons are size 5 missiles, those launchers are size 20. Yet they only fire one missile at a time, I figured a size 20 launcher would fire 4 of those things at once, or is it one launch per launcher regardless? If the latter thing is the case then the next target gets hit by some MASSIVE ordinance. Or I refit the ship.
The Barnards Star system is now open for colonization.