Hi,
I am still fairly new to this game and really like it, but there are 2 things I do not understand at the moment (and likely a lot more which I am still not aware of atm
):
1. What might be the reason that not all my ships with Final Defensive Fire orders are actually firing on the incoming missiles?
I am mainly using these 2 fighter designs (older rail/newer gauss) to shoot down enemy missiles:
G-31A class Fighter 455 tons 9 Crew 104 BP TCS 9.1 TH 80 EM 0
8791 km/s Armour 1-5 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 6
Maint Life 2.47 Years MSP 14 AFR 16% IFR 0.2% 1YR 3 5YR 48 Max Repair 40 MSP
Intended Deployment Time: 0.5 months Spare Berths 3
80 EP Internal Fusion Drive (1) Power 80 Fuel Use 332.63% Signature 80 Exp 20%
Fuel Capacity 5,000 Litres Range 0.6 billion km (18 hours at full power)
Gauss Cannon R3-50 (2x4) Range 30,000km TS: 8791 km/s Accuracy Modifier 50% RM 3 ROF 5 1 1 1 0 0 0 0 0 0 0
Fire Control S00.2 16-2500 (FTR) (1) Max Range: 32,000 km TS: 10000 km/s 69 37 6 0 0 0 0 0 0 0
This design is classed as a Fighter for production, combat and maintenance purposes
R-31A class Fighter 440 tons 12 Crew 79.5 BP TCS 8.8 TH 35 EM 0
3977 km/s Armour 1-5 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 6
Maint Life 3.53 Years MSP 11 AFR 15% IFR 0.2% 1YR 1 5YR 20 Max Repair 17.5 MSP
Intended Deployment Time: 0.5 months Spare Berths 0
35 EP Internal Fusion Drive (1) Power 35 Fuel Use 320.86% Signature 35 Exp 17%
Fuel Capacity 5,000 Litres Range 0.6 billion km (44 hours at full power)
10cm Railgun V3/C3 (2x4) Range 16,000km TS: 5000 km/s Power 3-3 RM 3 ROF 5 1 0 0 0 0 0 0 0 0 0
Fire Control S00.1 8-1500 (FTR) (1) Max Range: 16,000 km TS: 6000 km/s 37 0 0 0 0 0 0 0 0 0
Tokamak Fusion Reactor Technology PB-1 (4) Total Power Output 6.4 Armour 0 Exp 5%
This design is classed as a Fighter for production, combat and maintenance purposes
And usually they are doing a good job, 20 of these usually have no problems in taking out flights of 50+ missiles - simply due to their large volume of fire - but sometimes most or all of them simply will not shoot. I have them following my main fleet with a range of 0 (initiative for both fighter wings is greater than the main fleet initiative), and they are faster as well and no longer waiting to acknowledge orders.
During my last battle my main fleet was hit by 3 (out of just
fairly slow ASMs, and the 5 that were destroyed were taken out by a rail-frigatte set to FDF as well (with a much lower to-hit-chance). Any idea why the fighters did nothing?
2. I played a game at 150% difficulty recently and was fairly unimpressed by the 3 NPRs that were created during setup. They had a good number of people, mines, factories, labs, etc. , but they were lagging behind in tech by 1-2 tiers.
Will the NPRs get the same 120k of free research I get at the start, or will they not get them (cause it looked like that to me - or maybe assigning the research manually like I did will prevent them from getting those points?)?
And will the NPRs be stronger if I SM them in after I have allocated all my research/got my free ships?
Thank you.