Posted by: sloanjh
« on: May 11, 2013, 11:10:32 AM »Which is exactly why it really should be re done in a different programming language, would take lots of time, but in the end updates would be FAR easier for steve to do.
Aurora II: On hiatus
John
Which is exactly why it really should be re done in a different programming language, would take lots of time, but in the end updates would be FAR easier for steve to do.
Just going off my knowledge of VB 6 and not Steve's code, I'd say the UI elements are very intertwined with the game logic and would require nearly a full rewrite of the game.
I agree.
Dwarf fortress works much in this way, a very small team that focuses on the core game, and a myriad of interface mods and plugins that present that core info and let you manipulate it in efficient ways (interface). Id guess that 90% of the players probably use some kind of interface mod.
I think Aurora could gain alot of fans that currently wouldn't be the slightest interested due to lack of graphics if a similar approach could be taken for Aurora.
The biggest interface improvement I would want is a starmap and galaxy map rolled into the same + mousewheel scroll zoom. Ideally you just click on a system in the galaxy map to jump to that starmap and click a button to zoom back out.
I am sure this has been asked before and I apologise if it has, but I was wondering if anyone has tried to mod in a new UI? If not is that because Steve does not want anyone tinkering with his code (which is fair) or because no one wants to attempt it etc.I agree.
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A pity there is not some sort of work being done to upgrade the interface, a kind of roundtable where Steve ultimately guides it in the direction he wants but perhaps delegating work to others.