Posted by: Brian Neumann
« on: May 27, 2013, 06:44:13 AM »Recreational modules like all of the ship based modules that mimic planetary buildings need to be in orbit of a colony. A colony in this case is any bit of ground that you have designated as a colony. It could be a chunk of asteroid, a moon, a comet, or a planet.
When they first came out there was a glitch in that the ship a recreational module was on did not get the benifit of the module. Essentially you needed two ships together for all ships involved to get the benifit. I think this was changed with the last update, or is supposed to be changed for the next update.
To answer your question about putting them with a jump point defense force. It would not work as there would be no colony available to activate them unless you were incredibly lucky and had an asteroid close enough.
Brian
When they first came out there was a glitch in that the ship a recreational module was on did not get the benifit of the module. Essentially you needed two ships together for all ships involved to get the benifit. I think this was changed with the last update, or is supposed to be changed for the next update.
To answer your question about putting them with a jump point defense force. It would not work as there would be no colony available to activate them unless you were incredibly lucky and had an asteroid close enough.
Brian