Posted by: metalax
« on: June 07, 2013, 07:05:01 PM »Common for all ships
Engines
Fuel Tanks
Engineering Spaces - Add until maintenance supplies are at least twice the max repair figure. Do this after adding other components.
Active Sensor - With a resolution less than or equal to what the ship is going to be targeting.
Armour - As needed
Beam ships
Beam weapons - If intended against targets faster than your researched beam tracking speed, then place into turrets first.
Power Plants - Sufficient to produce power to match the power draw each 5 second tick, power level needed/supplied are listed on the left when designing.
Beam Firecontrols - Adjust tracking speed/range to fit the weapon and intended target.
Missile ships
Missile Launchers
Magazines - If using box launchers then don't add these, the ship cannot self reload.
Missile Firecontrols - Will match the range of an active sensor with the same resolution at 1/3rd of the active sensors size. Resolution must be smaller than or equal to it's intended target.
Missiles - Set a default loadout on the ordinance tab. Ships that have fired off their missiles can then be reloaded by using the load ordnance order on a colony that has a stockpile of the appropriate missiles.
Engines
Fuel Tanks
Engineering Spaces - Add until maintenance supplies are at least twice the max repair figure. Do this after adding other components.
Active Sensor - With a resolution less than or equal to what the ship is going to be targeting.
Armour - As needed
Beam ships
Beam weapons - If intended against targets faster than your researched beam tracking speed, then place into turrets first.
Power Plants - Sufficient to produce power to match the power draw each 5 second tick, power level needed/supplied are listed on the left when designing.
Beam Firecontrols - Adjust tracking speed/range to fit the weapon and intended target.
Missile ships
Missile Launchers
Magazines - If using box launchers then don't add these, the ship cannot self reload.
Missile Firecontrols - Will match the range of an active sensor with the same resolution at 1/3rd of the active sensors size. Resolution must be smaller than or equal to it's intended target.
Missiles - Set a default loadout on the ordinance tab. Ships that have fired off their missiles can then be reloaded by using the load ordnance order on a colony that has a stockpile of the appropriate missiles.