Posted by: Starfyre
« on: June 08, 2013, 10:01:06 PM »yup. 1 for 1 ratio for every BP/RP spent in construction and research. ground units also have some maintenence, but it's pocket change.
nah. be nice if you could above and beyond what labs already spend for their use, but unless you're undergoing massive utilization in all industries, all yards, and all labs, you're generally looking for excuses to set excess racial wealth on fire. just saying that the costs of running research labs are minimal compared to their boons.Oh, I didn't know they even had a cost! I guess I haven't run out of money yet.
I think I'm missing something here: Is it possible to speed up research by expending wealth? Or can I get research labs for wealth? I found that they take quite a lot of build points to make new ones at the factories. Yes, I did invest a substantial amount of my starting RP in the mining and research bonuses.
Your economy doesn't expand quickly, really. even with focusing, it's generally only a few % a year, but that really adds up over time.I'm starting to figure out that this game is played in the reeeeallly long term. OK, I get it.
3. targetted research. If you've got the mercassium, population, and income stream to spare, build more research plexes. always build more research plexes. The power of the science firehose *cannot* be overstated for all aspects of your empire, despite the usual focus on how it lets you blow things up better. Unless there's a specific hole in my tech base, or an obvious deficiency in combat power to repair, I mainline mining, construction, and research efficiency techs. if I have 100 automines, and research from 10->12 tons mining efficiency, that's like having just built 20 free automines at the cost of a few thousand racial wealth. And unless you're going full bore on everything, you have wealth to burn. And even if you don't, there's a tech that makes racial wealth better. If there's anything that can make your industry explode, it's that.
It not really for mining, it colony for civ trade and for pop growth. The more pop on a planet, the slower the pop grow. On a small colony, it 10% an earth it might be like 4 %. Then there also trading for money, mar and luna are closest place, so more more trade make more money. That what i used the colo for anywayIn my last game, Luna and Mars had garbage so I colonized Ganymede (cost 4. 0) to start, then a 2. 0 in a neighboring system. How many millions do you usually send to a new colony before you leave it to civilian traffic?
I've seen a few people recommend this, but if Mars & Luna have no, or poor, mineral resources what do you put in the colonies?It not really for mining, it colony for civ trade and for pop growth. The more pop on a planet, the slower the pop grow. On a small colony, it 10% an earth it might be like 4 %. Then there also trading for money, mar and luna are closest place, so more more trade make more money. That what i used the colo for anyway
.....Youmight want to colonise luna or mars first ......