Posted by: Lothang
« on: June 25, 2013, 10:12:04 AM »Tip : a naval officer with a big "factory production" bonus reduce the building time.
When it is finished, I tow it home. The long deployment time covers transit time as well as the full year it takes to build a double gate.After my last post about morale, upon hearing that deployment time doesn't matter for any civilian ships except geological survey, I created my latest jumpgate construction ship with the default 3 months deployment time. It worked fine. I guess you might want to give the ship extra deployment time anyway for role playing reasons, but that's up to you.
WBG Gate Builder 1 class Construction Ship 73,500 tons 198 Crew 1537.5 BP TCS 1470 TH 0 EM 0
1 km/s JR 2-25(C) Armour 1-156 Shields 0-0 Sensors 8/8/0/0 Damage Control Rating 1 PPV 0
MSP 13 Max Repair 209 MSP
Intended Deployment Time: 36 months Spare Berths 0
Cryogenic Berths 200
Jump Gate Construction Ship: 180 days
JC79K Commercial Jump Drive Max Ship Size 79000 tons Distance 25k km Squadron Size 2
Thermal Sensor TH1-8 (1) Sensitivity 8 Detect Sig Strength 1000: 8m km
EM Detection Sensor EM1-8 (1) Sensitivity 8 Detect Sig Strength 1000: 8m km
This design is classed as a Commercial Vessel for maintenance purposes
I just tow this thing into position and give the following orders: