Posted by: Narmio
« on: August 22, 2013, 05:22:31 PM »One of the things that I like to do with mid-game missile combat is design a series of "First strike" missiles with absurdly long range and onboard sensors. I make them to fit my normal missile platforms, but give them a massive range that far exceeds my MFCs, instead firing them at a waypoint en mass and hoping they hit something valuable -- usually with a small scout parked nearby enough to watch the damage.
I usually like up-close missile combat, but this way I can drop a ridiculous number of warheads on particularly irritating aliens from the other side of a system and not have to significantly redesign my fleets.
I usually like up-close missile combat, but this way I can drop a ridiculous number of warheads on particularly irritating aliens from the other side of a system and not have to significantly redesign my fleets.