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Topic Summary

Posted by: Karma Chip
« on: August 24, 2013, 02:32:21 AM »

Conditional orders is, IMO, one of the game's best features.  I love setting up ship's orders and just letting them do their thing without any further actions from me. . . makes the universe feel like it has more of a mind of its own, more organic and believable.  Any enhancement of this feature I feel would go a long way ;)
Posted by: justleroy
« on: August 23, 2013, 10:48:34 AM »

It would be cool if you could create your own conditional orders.
Posted by: Alfapiomega
« on: August 23, 2013, 09:23:55 AM »

There are a couple of conditional orders I would use a lot that aren't on the drop down list:

Fuel less then 60%(or 55%) - Less then 50% on occasion has left my ship floating in space just short of the fuel supply.

Morale less then 100% (or deployment time less then ...) - TF Training I usually want to continue till deployment time runs out, Geology & Grav-surveys I often want to continue until near the end of deployment time. Alternatively a do for x amount of time would also work.

+1 for the fuel and morale

Also I would like: "If there is a hostile fleet in the system // move to biggest colony in the system.
Posted by: wobbly
« on: August 22, 2013, 11:12:17 AM »

There are a couple of conditional orders I would use a lot that aren't on the drop down list:

Fuel less then 60%(or 55%) - Less then 50% on occasion has left my ship floating in space just short of the fuel supply.

Morale less then 100% (or deployment time less then ...) - TF Training I usually want to continue till deployment time runs out, Geology & Grav-surveys I often want to continue until near the end of deployment time. Alternatively a do for x amount of time would also work.