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Topic Summary

Posted by: Nibelung44
« on: September 22, 2013, 02:46:57 AM »

I got this one too, and I thank the previous guinea pig (no offense meant!) in helping understand where the issue originated from.

So I confirm, this happens when a TG has an illegal order. For me, it was a ship with order to 'join' without ship specified.
Posted by: Saibot
« on: July 31, 2013, 01:05:03 PM »

Never mind, I remembered I sent a tug for the ship before it exploded. Once that tug rejoined it's task group the errors stopped.
Posted by: Saibot
« on: July 31, 2013, 01:01:52 PM »

Nobody can point to a way of stopping these error messages?
Posted by: Saibot
« on: July 30, 2013, 01:05:11 PM »

Is there any fix for this? If I cancel the error popup enough times it eventually advances time but it's still fairly gamebreaking. Steps leading up to the error:

1. Fighter transport ship explodes
2. I detach an FAC from a sector defense group and give it orders to rescue survivors, release at colony, and rejoin it's group.
3. I move another FAC from defense group to new group.
4. Next turn the errors start.

I'm thinking maybe the orders from the exploded transport's task group are still trying to be carried out, but the group doesn't exist for me to find and cancel the orders.
Posted by: Kirkegaard
« on: April 08, 2013, 04:15:31 AM »

I have reproduced this error in a new game. When I ask one specific ship to move, it gives the same error.

Posted by: Kirkegaard
« on: April 05, 2013, 12:30:45 PM »

I'm playing 6.21 with the wrapper, on win 7 64.

And I got this error message:

Error 5 was generated by Auora.
Invalid process call or argument.
Please report...

Anyone get an idea to what can be wrong and how I can fix it?

Edit:
The last events I can see is:
A commercial (private) ship failing to load an installation on earth +
Incrasement placehold