I played Star Ruler, and also StarDrive. While I enjoy RTS, for some reason when it comes to space, I just can't stand anything other than turn based. Both respectable games in their own right, though.
. . . . An option for switching off the difference between commercial and military ships would be nice, I find very discombobulating like playing two parallel
I'm curious how other people feel about this. For what it's worth, I found the whole commercial/military separation mechanic
brilliant when it comes to balancing mechanics. Taking that away from the game I imagine would have a deep rooted impact on the game. The only adjustment I would make to it is allowing a "civil arms policy", to give civilian ships light defenses. But if the guns get too big, then it's navy issue.