Posted by: TallTroll
« on: November 01, 2013, 09:36:15 AM »
Bit of a necropost, but 6.3 adds a new element, spinal mounts. Using a test db with maxed out tech allows this monster
Shark class Corvette 5 000 tons 181 Crew 27525.5 BP TCS 100 TH 4125 EM 900
82500 km/s Armour 15-26 Shields 30-300 Sensors 1/1/0/0 Damage Control Rating 35 PPV 10
Maint Life 4.32 Years MSP 18064 AFR 38% IFR 0.5% 1YR 1555 5YR 23327 Max Repair 17719 MSP
Intended Deployment Time: 24 months Spare Berths 1
8250 EP Photonic Drive (1) Power 8250 Fuel Use 66.21% Signature 4125 Exp 25%
Fuel Capacity 750 000 Litres Range 40.8 billion km (5 days at full power)
Omega R300/360 Shields (2) Total Fuel Cost 30 Litres per hour (720 per day)
31cm C25 Far Gamma Ray Laser (1) Range 1 050 000km TS: 82500 km/s Power 25-25 RM 12 ROF 5 25 25 25 25 25 25 25 25 25 25
Fire Control S09 525-75000 H10 (1) Max Range: 1 050 000 km TS: 75000 km/s 99 98 97 96 95 94 93 92 91 90
Vacuum Energy Power Plant Technology PB-1.25 (1) Total Power Output 25 Armour 0 Exp 20%
Compact ECCM-10 (1) ECM 100
It's 33% engine with a 250% power boost, so few ships will be faster (FACs and fighters can top 100km/s of course), and 40b km range is fine. The Adv. Spinal Mount allows a 31cm laser with exactly 25 damage, conveniently the max capacitor rating. The 25 rated output power plant is tiny, but a bit explodey - fortunately there is room for 30 points of shields, and no less than 15(!) layers of armour, so digging deep enough to get the reactor is quite a task. Same for the single engine, explodey but lots of power
With 4 years of endurance, it can operate with a picketing fleet, although it's a bit thirsty for active patrolling, and of course it has no active sensors at all, so it has to operate with some sort of sensor support. It's essentially a 5000 ton fighter with some legs. It is a bit vulnerable to shock damage, but then it should be causing it too. The max repair cost is huge, meaning it has lots of eng spaces, but you *really* don't want this thing breaking down, it's hideously expensive at nearly 30k tons of minerals and BP. Most of the cost is that brute of a fire control, but you need it to make the gun worth having
At max tech. it's an extreme example, but you can do similar things with lower tech, of course. Also, if you went up in weight you could add some secondary batteries, add some fuel etc, but speed is one of its' primary assets. Note that although it doesn't have max beam range, it can go from outside beam range to inside it's own max range in either 1 or 2 ticks, depending on the total closing velocity. As it stands, it's a very pure example of the "eggshell armed with a sledgehammer" school of energy design