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Topic Summary

Posted by: sloanjh
« on: December 06, 2013, 11:22:25 PM »

Great Steve, I did not know these values!!! you are incredible!

The danger level shows up as a red number on the Galactic Map, IIRC.

John
Posted by: Kaiser
« on: December 06, 2013, 04:19:55 PM »

Great Steve, I did not know these values!!! you are incredible!
Posted by: joeclark77
« on: December 03, 2013, 09:48:20 AM »

If nothing else, you could delete the jump gates until the pirates are dealt with.
Posted by: Alfapiomega
« on: December 03, 2013, 07:32:55 AM »

Once the civs start to lose ships, they will avoid the system. Each system has a danger value (based on ships lost recently) and a security value, based on the friendly forces are in the system. If danger exceeds security, the civs stay away. Over time the danger will gradually reduce.

If I recall right you can also ban the system completely.
Posted by: Steve Walmsley
« on: December 03, 2013, 07:10:32 AM »

Once the civs start to lose ships, they will avoid the system. Each system has a danger value (based on ships lost recently) and a security value, based on the friendly forces are in the system. If danger exceeds security, the civs stay away. Over time the danger will gradually reduce.

Posted by: telegraph
« on: December 03, 2013, 06:15:05 AM »

I have a friendly alien race nearby, which we agreed on mutual trade access. The problem is that in the middle of the rout there is a spoiler-pirate infested system. How can stop my civilian ships from going that way?