Posted by: Steve Walmsley
« on: December 27, 2013, 07:57:44 AM »real jobs pay the bills
Playing poker also pays the bills but now my wife and I are both awake at the same time


real jobs pay the bills
Any chance NA would be continued? =D
Would play it even if there was only railguns, lasers and missiles. That's more or less good enough to do everything.
On the other hand, the defender might just fire high power lasers in the direction of any potential target, all the time.
With no limit in range, they are bound to hit something.
Damn, combat's gonna get complicated.
The point was that you know the angle the projectile must approach and so you can camp your ships along that line to spot the incomings. And likely, NA will force very large missile sensors, due to the range you need to react properly. (AMMs take forever to get to decent speeds)
Ok, this is where my familiarity of Aurora is going to crimp my ability in the first few games. I just don't know how far out I will be able to see the slugs. I expect to see the ships a long ways off. It looks like you don't see missile (much smaller) until they are considerably closer. I just don't know how far off you will be able to see the slugs.
If sensors designed to see missiles (something measured in meters) are a fair factor less efficient than those used to see ships (which is what it looks like) - how effecient are they going to be when used to spot a (assuming just a 1kg ball of copper) slug about 5-6 cm/2" across closing at what may be 10K km/s? If you have minutes, you can spot that little pup a long ways out (over half a million km's?).
If that little ball of metal is even harder to see than the missiles - I am afraid your response time will be measured in seconds.
Post a small projectile detection sensor along the expected angle....
Since we assume your DSTS can see enemy ships jumping in and out, you know the bearing the slugs are coming by to incredible accuracy....
You'll have a few minutes warning.
Obviously, in NA, you'll probably have tractor beams or tugs or some suitably cheap low-powered thing to move it on/off the planet.
Mini-fiction EDIT:
The battle destroys a few PDCs and the retreating enemy ships fired a barrage of rounds (or at least they appeared to). A few bases cannot land due to lack of space and a desperate defence is mounted. Round after round detonates on the thick cloud of dust placed in the way, escort ships spotting a seemingly endless shower.
Ten grueling hours, desperate hours, later, one freakishly lucky metal pellet misses enough sand and a railgun base disappears in a brilliant flash of light, thousands of men and a fine officer didn't even know they were hit before the entire base vapourizes. At the speeds the rounds travel, a hit explodes like a thermonuclear device, even though nothing in the target or round is explosive. It is the only one to make it through, the huge clouds of sand are already dispersing, but for the next decade, ships approaching the colony are restricted to sub 1000 km/s speeds or require shields due to the orbiting dust.
Alternatively:
The system commander (aka. you) could decide that defending the bases isn't worth risking the lives of crew and officers. Abandon the bases to their fate and evacuate!
The game will be the best place to find out.XD Post a small projectile detection sensor along the expected angle. You won't know the time they come, but if the enemy ships just leave, your system defence frigates near your colony (you have some there right? right?) can go hang around on the correct bearing a couple of million km out.
And I expect to have a lot of fun finding out...
Depending on how thick the atmosphere of your colony is, it might not cost all that much to bring the station back down into a PDC hangar.
Secondly, you do know where the slugs are coming from if you see the enemy ships (and if your colony can't see them, then why are you building these guns?). Your planet and station aren't going to move, so necessarily their incoming rounds are going to be limited in firing arc. Very limited.