Posted by: MarcAFK
« on: January 13, 2014, 11:29:23 PM »So they do need gates? That's good to know so I can herd them into systems I want them in, but I may have started with gates on all jump points in this game.
Do civilian ships cross jump points? I was under the impression that shipping lines only worked inside single systems.
Be careful when creating colonies on habitable worlds within 4 jump of your main world...
Shipping lines just looove to send all of their colony ships of to a no-return trip to some hostile aliens homeworld, only once a few of them have been blow up will they stop sending ships for a while
...and you can create a colony on pretty much any world you want...so you can always be spying.
Just wondering firstly how the NPR react to ship designs, if I were to design total missile ships will they react and bring out more anti missile designs thereby forces a redesign on my part and so on?
Also is there a way of finding out detailed information regarding NPR designs? Obviously salvaging a wreck will give me lots of info, and when in close contact I can get information about TCS, observed speeds etc. But is there anything I can do to either scan deeply the ship and find out components, or some form of espionage that doesn't require dropping a team on a planet? If the team is the only way does this mean a very stealthy ship is needed for hostile races or is there any other way to get teams to the surface?