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Posted by: alex_brunius
« on: January 27, 2014, 08:35:40 AM »

Good idea. In v6.4, I've added the possibility of two or three alien empires of the same species sharing the same planet. It's a 9% chance for 2 and 1% for 3.

Cool. Is sharing the same planet a requirement though? One likely scenario (for both humans as in your scenario, and aliens) is that the race split into not entirely friendly empires after colonizing different planets.
Posted by: Triato
« on: January 24, 2014, 03:34:41 PM »

Hello, I am new to the forum.  First of all congratulations for this excelent of a game!

Maybe empires of the same race could also be less likelly to go to war if they discover an alien species.  Also there could be empires wich are less or more  influenced by the species of other empires, there could even be empires more likelly to wage war against othe empires of the same species (for example there could be an empire that considers itself the rightfull heir of humanity´s goverment).
Posted by: joeclark77
« on: January 24, 2014, 02:36:08 PM »

I agree. I do need to completely overhaul the diplomacy system. In a month or two I plan to have a few days off and do some programming :)

Steve
Oh, but don't wait that long to release 6.4!  Maybe give us a 6.35 in the meantime?
Posted by: Steve Walmsley
« on: January 24, 2014, 03:43:48 AM »

Having communication established and good relations with the alien race before someone else attacks them should probably counteract that somewhat.

I think another look at the diplomacy system would be nice right now. Currently the only thing you would want to do (not including RP reasons) is destroy every other alien race in the galaxy. Allies have almost no benefit and most the time are even a detriment.

I agree. I do need to completely overhaul the diplomacy system. In a month or two I plan to have a few days off and do some programming :)

Steve
Posted by: Rabid_Cog
« on: January 24, 2014, 12:52:59 AM »

That is awesome. This change alone would make 6.4 a worthwhile update.

How about giving diplomatic teams the ability to reduce or increase other races standing towards one another? That way you can make your allies ally with each other or convince your allies to declare war on your enemies.
Posted by: Steve Walmsley
« on: January 23, 2014, 02:28:12 PM »

Awesome possibilities to have an alien race divided into several empires and while an all out race-race war would see humans lose badly you could outmaneuver them by triggering an internal war between their factions! And then strike while they are weakened (or alien  NPRs using the same strategy against you... )

Good idea. In v6.4, I've added the possibility of two or three alien empires of the same species sharing the same planet. It's a 9% chance for 2 and 1% for 3.

Steve
Posted by: JacenHan
« on: January 23, 2014, 10:29:18 AM »

Having communication established and good relations with the alien race before someone else attacks them should probably counteract that somewhat.

I think another look at the diplomacy system would be nice right now. Currently the only thing you would want to do (not including RP reasons) is destroy every other alien race in the galaxy. Allies have almost no benefit and most the time are even a detriment.
Posted by: alex_brunius
« on: January 23, 2014, 08:40:43 AM »

One thing that struck me both in this and the previous campaign - would an alien race's reaction to being attacked by human scum be nuanced enough to only go to war with a single empire, or would they attack all the empires associated with that race?  You might want to put in the possibility of negative diplomatic events spilling over into affecting attitudes towards other empires of the same race too....

John

Or as a future possibility further distinguishing between race and empire. Who says that humans are the only race among the stars that can have several different factions/empires within?

Awesome possibilities to have an alien race divided into several empires and while an all out race-race war would see humans lose badly you could outmaneuver them by triggering an internal war between their factions! And then strike while they are weakened (or alien  NPRs using the same strategy against you... )

Would be really cool if this was a race setting so some races are united and fight united wars against all factions of an alien race in response to the aggression of any of it's empires. (only one empire allowed for the race with this setting).
Posted by: sloanjh
« on: January 23, 2014, 12:07:26 AM »

Yes, Russia responded to the accidental attack and then China counter-attacked. The attack on the Jovian ship was also an accident and didn't trigger a Chinese war against he Jovians. This is all working as intended.

One thing that struck me both in this and the previous campaign - would an alien race's reaction to being attacked by human scum be nuanced enough to only go to war with a single empire, or would they attack all the empires associated with that race?  You might want to put in the possibility of negative diplomatic events spilling over into affecting attitudes towards other empires of the same race too....

John
Posted by: illrede
« on: January 21, 2014, 05:58:22 PM »

Oh, but for a single planet-based meson cannon.

Although IIRC, that's a Chinese thing.
Posted by: Steve Walmsley
« on: January 21, 2014, 03:32:53 PM »

So, Steve, is it back to the drawing board, or are you going to leave this sort of thing as a possibility?

Assuming that you as the player didn't respond in kind to the Chinese missile strike, would China declare war on you?  Sounds like Russia counterattacked and only then did China counter-counterattack.  If I'm right, then I guess it's okay to leave it working as-is.  Players would learn not to use active sensor missiles, and if NPRs go to war with each other then that's just good fun and drama for the game.


Yes, Russia responded to the accidental attack and then China counter-attacked. The attack on the Jovian ship was also an accident and didn't trigger a Chinese war against he Jovians. This is all working as intended.
Posted by: joeclark77
« on: January 21, 2014, 03:19:07 PM »

So, Steve, is it back to the drawing board, or are you going to leave this sort of thing as a possibility?

Assuming that you as the player didn't respond in kind to the Chinese missile strike, would China declare war on you?  Sounds like Russia counterattacked and only then did China counter-counterattack.  If I'm right, then I guess it's okay to leave it working as-is.  Players would learn not to use active sensor missiles, and if NPRs go to war with each other then that's just good fun and drama for the game.
Posted by: Nathan_
« on: January 21, 2014, 12:30:53 PM »

Too bad Russians don`t have their signature railguns. 
Is there an in game mechanism of claiming systems so to discourage other Solar powers colonizing them?

blowing up their ships if they come close to your JP.
Posted by: Jakalo
« on: January 20, 2014, 12:37:58 AM »

Too bad Russians don`t have their signature railguns. 
Is there an in game mechanism of claiming systems so to discourage other Solar powers colonizing them?
Posted by: Steve Walmsley
« on: January 19, 2014, 04:28:10 PM »

Yes, I think that action has just made the test of the fifteen year countdown a little redundant! i pitty the number of interupts you must have clicked through for that little update.

Thanks. It took me about a week to play an hour of this campaign :)

Not even completed a year yet!