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Topic Summary

Posted by: Theodidactus
« on: April 29, 2014, 05:43:18 PM »

Teleport them if needed? They will end up orbiting a planet right?


"And then the ships suddenly appeared there. Then the universe exploded because the spacemaster typed something in wrong, but at least the coup was prevented."


I'll try that.
Posted by: andrea69
« on: April 29, 2014, 04:55:18 PM »

Posted by: Sematary
« on: April 29, 2014, 04:42:37 PM »

I'm doing a scenario that I want to correspond exactly to the real life date of may 12th, and I want it to happen in the game on may 12th, but the ships won't get there in time  ;D


http://aurora2.pentarch.org/index.php/topic,7081.msg72249.html#new
Teleport them if needed? They will end up orbiting a planet right?
Posted by: Cheet4h
« on: April 29, 2014, 04:37:22 PM »

SM mod a couple of engines on them, removing them afterwards?
Posted by: Theodidactus
« on: April 29, 2014, 04:12:03 PM »

I'm doing a scenario that I want to correspond exactly to the real life date of may 12th, and I want it to happen in the game on may 12th, but the ships won't get there in time  ;D


http://aurora2.pentarch.org/index.php/topic,7081.msg72249.html#new
Posted by: andrea69
« on: April 29, 2014, 04:01:20 PM »

Okay, weird question here

Weird indeed, but now I'm really curious, why do you need that?
Posted by: Bgreman
« on: April 29, 2014, 12:21:52 PM »

Okay, weird question here

It's april 27th in my game.
I need it to be april 25th...
barring that. I need to make the clock advance 2 days without the date advancing.

Is there any way to do that?

Are you capable of directly modifying the database?  Short of that, no.
Posted by: Theodidactus
« on: April 28, 2014, 09:37:57 PM »

Okay, weird question here

It's april 27th in my game.
I need it to be april 25th...
barring that. I need to make the clock advance 2 days without the date advancing.

Is there any way to do that?