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Posted by: Theodidactus
« on: May 28, 2014, 10:02:56 PM »

I also get an "error: 380" of some kind whenever I load a fighter. Engines must have broken during the transfer. Weird.
Posted by: Theodidactus
« on: May 28, 2014, 09:10:49 AM »

I need to simulate a space battle between humans and humans, that is to say, a large chunk of one fleet just began open war against another. I created a second fleet, and transferred all the defectors to this new side...only to find that now, for some reason, all my fighters move at 1 km/s

What's up with that?


Also: what's the easiest way to keep names consistent. These guys all know each other, so its not like the radar signatures of their battleships are unknown. I want the Monticello class battleships transferred to the other side to still register as "monticello class battleships"